Difference between revisions of "Knife"

From RimWorld Wiki
Jump to navigation Jump to search
Line 37: Line 37:
 
| weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic
 
| weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic
 
}}
 
}}
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.
+
The '''knife''' is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.
 
 
Knife will [[Deterioration|deteriorate]] with the usual conditions...
 
  
 
== Acquisition ==
 
== Acquisition ==
 
 
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from [[outlander]] and [[pirate]] [[raider]]s drops.
 
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from [[outlander]] and [[pirate]] [[raider]]s drops.
  
Given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
+
A plasteel knife is given at the beginning with [[Scenario system#Crashlanded|Crashlanded]] scenario.
  
 
== Analysis ==
 
== Analysis ==
Knives are low-tier melee weapons with a slightly below average damage output, but are cheap and fast to produce. The fact that you can make knives at a [[crafting spot]] makes this weapon very desirable in the early game, especially in hard scenarios, like Naked Brutality.  If you have no decent [[Crafting|crafter]], the knife is a good option, as no weapon will be high-quality and you will level up a crafter more quickly.
+
Knives are low-tier melee weapons, being cheap and fast to produce.
 +
 
 +
===Crashlanded start===
 +
A normal [[quality]] [[plasteel]] knife is roughly as strong as a normal steel [[longsword]], and stronger than a steel [[gladius]]. The knife attacks faster, for less damage per hit, so is marginally worse against armor. The quick attacks also help colonists with low melee skill (< 6), who might want to train melee due to a passion, or trait like [[brawler]].
  
That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs and more time to craft. When you have a colonist with good crafting skill (crafting level > 7 or so) and can build a [[Fueled smithy|fueled smithy]] or [[Electric smithy|electric smithy]], then this is the moment to upgrade to the [[gladius]] or [[Longsword]], and have a good chance to produce excellent or better [[quality]] weapons.  
+
===Crafted knives===
 +
As you can make knives in a [[crafting spot]], creating knives can be useful in Naked Brutality and other low-resource [[scenario]]s. But, provided you have 2 Crafting, the [[short bow]] should be your go-to weapon. As a ranged weapon, it is better for defense, ''and'' lets you hunt 0% manhunter animals without getting hurt.
  
A plasteel knife* can be as good as a steel longsword (of roughly equivalent [[quality]]), dealing less damage per hit but with less cooldown between attacks. Overall this yields a little more DPS but with lower penetration, making it good in the early game against "softer" (unarmored) targets and for colonists with low melee skill but great potential (e.g. skill < 6 but with [[Skills#Passion|passion]] in melee, and/or the [[brawler]] trait. (Or for those with a low shooting skill with no passion, and so little prospect to improve there).
+
In terms of melee weapons, [[Club]]s are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of [[wood]], which has nearly the same {{DPS}} as a [[steel]] club, and they have no [[quality]]. While a wood club is worse than a "normal" quality steel knife, they are better than a poor or awful knife.  
  
Against armor, a knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better than either. When talking about plasteel, the knife continues to outperform its steel gladius equivalent, but the steel [[club]] is still better here.
+
As soon as you have access to Smithing, the [[gladius]] of the same material is slightly more expensive, but significantly better in combat. Knives could be used to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option.
  
 
{{Weapon Material Table}}
 
{{Weapon Material Table}}

Revision as of 05:50, 31 October 2022

Knife

Knife

One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
0.5 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Attack 2 
Blade
12 dmg (Cut)
18% AP
1.5 seconds cooldown
Melee Attack 3 
Point
13 dmg (Stab)
20% AP
2 seconds cooldown
Melee Average DPS
6.50
Melee Average AP
18%

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Metallic
Resources to make
Stuff 30
Technical
weaponTags
MedievalMeleeBasic, NeolithicMeleeBasic


The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.

Acquisition

Knives can be crafted at the crafting spot, fueled smithy or smithy with Stuff 30 Stuff (Metallic) and 1,800 ticks (30 secs) of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.

A plasteel knife is given at the beginning with Crashlanded scenario.

Analysis

Knives are low-tier melee weapons, being cheap and fast to produce.

Crashlanded start

A normal quality plasteel knife is roughly as strong as a normal steel longsword, and stronger than a steel gladius. The knife attacks faster, for less damage per hit, so is marginally worse against armor. The quick attacks also help colonists with low melee skill (< 6), who might want to train melee due to a passion, or trait like brawler.

Crafted knives

As you can make knives in a crafting spot, creating knives can be useful in Naked Brutality and other low-resource scenarios. But, provided you have 2 Crafting, the short bow should be your go-to weapon. As a ranged weapon, it is better for defense, and lets you hunt 0% manhunter animals without getting hurt.

In terms of melee weapons, Clubs are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of wood, which has nearly the same DPS as a steel club, and they have no quality. While a wood club is worse than a "normal" quality steel knife, they are better than a poor or awful knife.

As soon as you have access to Smithing, the gladius of the same material is slightly more expensive, but significantly better in combat. Knives could be used to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option.

Material table

  • Material DPS[1] AP[1] Handle (Blunt) Blade (Cut) Point (Stab) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Bioferrite Knife 9.12 22.26% 8.1 2s 11.7% 4.05 12.5% 15.6 1.5s 23.4% 10.4 75% 16.9 2s 26% 8.45 12.5% 200 39 Silver
    Golden Knife 5.6 13.63% 9 2s 13% 4.5 12.5% 9 1.5s 13.5% 6 75% 9.75 2s 15% 4.88 12.5% 60 3005 Silver
    Plasteel Knife 9.77 19.06% 8.1 1.28s 11.7% 6.33 12.5% 13.2 0.96s 19.8% 13.75 75% 14.3 1.28s 22% 11.17 12.5% 280 285 Silver
    Silver Knife 6.25 15.23% 9 2s 13% 4.5 12.5% 10.2 1.5s 15.3% 6.8 75% 11.05 2s 17% 5.53 12.5% 70 305 Silver
    Steel Knife 7.23 17.63% 9 2s 13% 4.5 12.5% 12 1.5s 18% 8 75% 13 2s 20% 6.5 12.5% 100 64 Silver
    Uranium Knife 7.48 20.04% 13.5 2.42s 19.5% 5.58 12.5% 13.2 1.815s 19.8% 7.27 75% 14.3 2.42s 22% 5.91 12.5% 250 192 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history