Difference between revisions of "Knife"

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The knife is a melee weapon in RimWorld that does a low amount of damage, has a short cooldown, and deals sharp damage.
  
Slightly more damaging than the '''[[Shiv]]''', but also slightly slower.
 
  
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As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.
  
==Gameplay Overview==
 
The knife is a step up from the Shiv but still a relatively weak melee weapon with a faster cooldown and very low material cost. While the Plasteel Knife you start with in the Crashlanded scenario is decent in terms of damage output, you can make better weapons once you acquire a smithy at which point the knife is obsolete (unless you're in an extreme material crisis, then you can look at the knife as a very cheap and quick to make weapon, otherwise there are better options in even shortages such as the Gladius.)
 
  
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Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].
  
As a smithy-only weapon, the Knife can be made out of all standard materials (except wood), and can't be made out of Stone Blocks or Jade. The table below compares damage outputs between all materials this weapon can be made from (assuming Normal quality and full durability)...
 
  
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Thanks to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.
  
{| {{STDT| sortable c_12 text-center}}
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!
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Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone_Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.
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===Obtaining===
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Knives can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Knives can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 40 of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work.
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'''Scenarios that start with a knife:'''
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* Crashlanded (plasteel)
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* Lost Tribe (jade)
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===Combat Performance per Material===
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{| {{STDT| c_12 text-center}}
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!Materials
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!Wood
 
!Steel
 
!Steel
 
!Plasteel
 
!Plasteel
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!Gold
 
!Gold
 
!Uranium
 
!Uranium
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!Jade<ref>Only obtainable with the 'Lost Tribe' scenario, or through save editing.</ref>
 
|-  
 
|-  
 
|Damage
 
|Damage
|8
+
|3
 +
|9
 +
|11
 +
|5
 +
|3
 
|10
 
|10
|4
+
|7
|2
 
|9
 
 
|- newline
 
|- newline
 
|Cooldown
 
|Cooldown
|1.66s
+
|1.44s
|1.33s
+
|1.6s
|1.66s
+
|1.28s
|1.83s
+
|1.6s
|2.24s
+
|1.76s
 +
|2.16s
 +
|1.76s
 
|- newline
 
|- newline
|DPS (to 3 dp)
+
|Base DPS <ref>Damage per second</ref>
|'''4.819'''
+
|2.083
|'''7.519'''
+
|5.625
|2.41
+
|8.594
|1.093
+
|3.125
|'''4.018'''
+
|1.705
 +
|4.63
 +
|3.977
 +
|- newline
 +
|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
 +
|1.25
 +
|2.813
 +
|4.219
 +
|1.688
 +
|1.023
 +
|2.083
 +
|2.045
 
|}
 
|}
  
 
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<references/>
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
 
  
  

Revision as of 10:26, 24 September 2017

Knife

Knife

"One of humankind's oldest tools, the knife is both and everyday tool and a deadly weapon."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Market Value
35 Silver
Damage
8 dmg
Warm-Up
ticks (0 secs)
Cooldown
100 ticks (1.67 secs)
Range
1 tile(s)
DPS
4.8
Mode
Melee


The knife is a melee weapon in RimWorld that does a low amount of damage, has a short cooldown, and deals sharp damage.


As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.


Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the gladius offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. Plasteel knives are somewhat better as melee weapons, handily out-DPSing a steel longsword.


Thanks to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.


Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a stone club still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel club is still better here.


Obtaining

Knives can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Knives can also be crafted at any smithy once the smithing research has been completed; from 40 of any metallic or wooden material, and 4,000 ticks (1.11 mins) of work.


Scenarios that start with a knife:

  • Crashlanded (plasteel)
  • Lost Tribe (jade)


Combat Performance per Material

Materials Wood Steel Plasteel Silver Gold Uranium Jade[1]
Damage 3 9 11 5 3 10 7
Cooldown 1.44s 1.6s 1.28s 1.6s 1.76s 2.16s 1.76s
Base DPS [2] 2.083 5.625 8.594 3.125 1.705 4.63 3.977
Armored DPS [3] 1.25 2.813 4.219 1.688 1.023 2.083 2.045
  1. Only obtainable with the 'Lost Tribe' scenario, or through save editing.
  2. Damage per second
  3. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)




Trivia

  • Despite being unable to craft a knife using jade, a jade knife is given in the tribal scenario.