Difference between revisions of "Incendiary launcher"

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{{info|The incendiary launcher is a moderately-heavy, single-shot weapon in RimWorld with medium effective damage per shot, very long time between shots, moderate range, and moderate effective accuracy.}}
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The incendiary launcher is a moderately-heavy, single-shot weapon with medium effective damage per shot, very long time between shots, moderate range, and moderate effective accuracy. It is currently the only weapon with explosive projectiles that doesn't have a forced miss radius. Its incendiary projectiles will [[fire|ignite]] anything it hits, this is particularly effective for disabling tough [[raider]]s, and also for destroying [[insectoids|insect]] [[hive]]s during [[events#Infestation|infestations]]. Due to its real accuracy, raiders can become very problematic if not dealt with quickly since your colonists will helplessly run out into the open to vulnerable situations and then even burn to death if not rescued quickly enough.
The incendiary launcher is unique in the respect that it's currently the only weapon with explosive projectiles that doesn't have a forced miss radius in RimWorld - as of Alpha 17. As the name suggests, its projectiles are incendiary, so it'll [[fire|ignite]] anything that it hits; this can be particularly useful for effectively disabling tough [[raider]]s, but also for destroying [[insectoids|insect]] [[hive]]s when [[events#Infestation|infestations]] occur. However, raiders equipped with incendiary launchers can also do the same to your [[colonist]]s and [[animal]]s - and considering the incendiary launcher's real accuracy, these raiders can become very problematic if not dealt with quickly-- your colonists will helplessly run out typically into the open, while cunning [[raider#Pirates|pirates]]/[[raider#Outlanders|outlanders]] will take shots at them and down them - and then that pawn may even burn to death if not rescued quickly enough.
 
  
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The incendiary launcher's accuracy is considered effective due to the fact that its explosion burns the tile it lands on and all adjacent tiles, making up to a 50% chance of hitting the target so long as they aren't moving and are not behind [[wall]]s. As it's hard to miss shots against immobile targets, any shooter will generally fare well, making it a very skill-friendly weapon. Prioritise equipping [[traits#Shooting Accuracy|trigger-happy]] colonists with it to halve its lengthy warmup time.
  
As touched on earlier, the incendiary launcher's accuracy stat is actually very deceiving of how accurate the weapon really is: its explosion affects the tile it lands on, as all directly adjacent tiles, and because a missed shot only lands directly adjacent or diagonal to the target (for weapons without a forced miss radius), the incendiary launcher actually still has up to a 50% chance of hitting the target when the shot itself misses. As a result, the incendiary launcher's effective accuracy will never be less than 50% against targets that aren't moving, who also don't have any [[wall]]s or other impassable structures around them - regardless of the shooter.
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Dealt damage while initially low 10 hit points, turns out to 16 on average as targets will take damage twice from the fire before extinguishing themselves.
  
  
A similar effect applies to damage: the initially low 10 damage actually turns out to be around 16 (on average), as pawns will typically take damage two times from the fire before extinguishing themselves - at least in a non-combat scenario - therefore, the incendiary launcher's effective damage per shot is around 16.
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== Acquisition ==
  
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Incendiary launchers can be manufactured at the [[machining table]] after researching [[research#Machining|machining]], with 75 [[steel]], 4 [[component]]s and {{ticks|22000}} of work. Scavenged from downed invaders. And [[trade|purchased]] from outlander combat suppliers and towns, or from an orbital weapons trader.
  
As it's hard to miss with the incendiary launcher against immobile targets, any shooter will generally fare well with the incendiary launcher, making it a very skill-friendly weapon. It's recommended to prioritise giving [[traits#Shooting Accuracy|trigger-happy]] colonists an incendiary launcher over anybody else to halve its lengthy warmup time, while not adversely affecting its accuracy.
 
  
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== Analysis ==
  
===Obtaining===
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The incendiary launcher is a dangerous weapon that's not to be underestimated. Capable of widespread destruction in dry climates. Enemies armed with it should be dealt with carefully. As well as being tactical with the use of them yourself.
Incendiary launchers can be [[trade|purchased]] from outlander combat suppliers and towns, or from an orbital weapons trader - or from incapacitated outlander, pirate, or [[raiders#Mercenaries|mercenary]] raiders. Incendiary launchers can also be manufactured at a [[machining table]] once the [[research#Machining|machining]] research has been completed for 75 [[steel]], 4 [[component]]s, and {{ticks|22000}} of work.
 
  
  
===Conclusion & Comparison===
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The incendiary launcher is significantly more accurate and long-ranged than [[molotov cocktails]], but less effective than the high-end [[doomsday rocket launcher]] as it is only a single-use weapon. It is most effective in the mid-game to late game; as your stock of [[charge rifle]]s (or any other high-tier ranged weapons) increases, but it still remains a very good weapon when paired with bionic colonist when dealing with insect hives.  
All-in-all, the incendiary launcher is a dangerous weapon that's not to be underestimated - as it can easily be underestimated due to its apparently lacklustre stats. Capable of causing widespread destruction in drier climates, incendiary launcher-wielding raiders should ideally be dealt with carefully - as well as being tactical with the use of them yourself.
 
  
 
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== Graphs ==
The incendiary launcher is significantly more accurate and long-ranged than [[molotov cocktails]], but less effective than the high-end [[doomsday rocket launcher]] overall - but the latter is only single-use. However, the incendiary launcher will gain redundancy in the late game in typical combat scenarios as your stock of [[charge rifle]]s increases - or any other high-tier ranged weapons, but it still remains a very good weapon when paired with a bionic colonist in regards to dealing with insect hives. Therefore, it's going to be most effective in the mid-game, but it still retains some form of usefulness throughout.
 
 
 
==Graphs==
 
 
The following graphs take the incendiary launcher's effective damage and accuracy into account, using a Normal quality weapon fired from a healthy shooter against a single target.
 
The following graphs take the incendiary launcher's effective damage and accuracy into account, using a Normal quality weapon fired from a healthy shooter against a single target.
  

Revision as of 21:48, 16 June 2017

Incendiary launcher

Incendiary launcher

"Incendiary bolt launcher. Starts fires."

Base Stats

Type
EquipmentWeapons
"Advanced Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Advanced
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
10 dmg
Warm-Up
180 ticks (3 secs)
Cooldown
240 ticks (4 secs)
Range
24 tile(s)
Accuracy
79% - 42% - 18% - 6%
Velocity
40 (m/s)
Burst Count
1 (per burst)
Blast Radius
1.1
DPS
1.43 (Expression error: Unexpected / operator.)


The incendiary launcher is a moderately-heavy, single-shot weapon with medium effective damage per shot, very long time between shots, moderate range, and moderate effective accuracy. It is currently the only weapon with explosive projectiles that doesn't have a forced miss radius. Its incendiary projectiles will ignite anything it hits, this is particularly effective for disabling tough raiders, and also for destroying insect hives during infestations. Due to its real accuracy, raiders can become very problematic if not dealt with quickly since your colonists will helplessly run out into the open to vulnerable situations and then even burn to death if not rescued quickly enough.

The incendiary launcher's accuracy is considered effective due to the fact that its explosion burns the tile it lands on and all adjacent tiles, making up to a 50% chance of hitting the target so long as they aren't moving and are not behind walls. As it's hard to miss shots against immobile targets, any shooter will generally fare well, making it a very skill-friendly weapon. Prioritise equipping trigger-happy colonists with it to halve its lengthy warmup time.

Dealt damage while initially low 10 hit points, turns out to 16 on average as targets will take damage twice from the fire before extinguishing themselves.


Acquisition

Incendiary launchers can be manufactured at the machining table after researching machining, with 75 steel, 4 components and 22,000 ticks (6.11 mins) of work. Scavenged from downed invaders. And purchased from outlander combat suppliers and towns, or from an orbital weapons trader.


Analysis

The incendiary launcher is a dangerous weapon that's not to be underestimated. Capable of widespread destruction in dry climates. Enemies armed with it should be dealt with carefully. As well as being tactical with the use of them yourself.


The incendiary launcher is significantly more accurate and long-ranged than molotov cocktails, but less effective than the high-end doomsday rocket launcher as it is only a single-use weapon. It is most effective in the mid-game to late game; as your stock of charge rifles (or any other high-tier ranged weapons) increases, but it still remains a very good weapon when paired with bionic colonist when dealing with insect hives.

Graphs

The following graphs take the incendiary launcher's effective damage and accuracy into account, using a Normal quality weapon fired from a healthy shooter against a single target.

Incendiary launcher's accuracy with various shooters without any trait. Incendiary launcher's DPS with various shooters without any trait.

Incendiary launcher's accuracy with various shooters with careful shooter. Incendiary launcher's DPS with various shooters with careful shooter.

Incendiary launcher's accuracy with various shooters with trigger-happy. Incendiary launcher's DPS with various shooters with trigger-happy.