Difference between revisions of "Heavy SMG"

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|class = Modern
 
|class = Modern
 
|damage = 12
 
|damage = 12
|range = 18
+
|armorPenetration = 18
 +
|range = 22.9
 
|velocity = 48
 
|velocity = 48
|accuracyTouch = 89
+
|accuracyTouch = 85
|accuracyShort = 64
+
|accuracyShort = 65
|accuracyMedium = 37
+
|accuracyMedium = 35
|accuracyLong = 22
+
|accuracyLong = 20
 
|mode = Burst
 
|mode = Burst
 
|burst = 3
 
|burst = 3
Line 21: Line 22:
 
|DPS = DPS
 
|DPS = DPS
 
|mass base = 3.5
 
|mass base = 3.5
|sell = {{icon|silver|325}}
+
|stoppingPower = 0.5
 +
|sell = {{icon|silver|355}}
 
|buy = {{icon|steel|75}} + {{icon|component|4}}
 
|buy = {{icon|steel|75}} + {{icon|component|4}}
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly higher accuracy and slightly shorter range.}}
+
{{info|The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; moderate overall accuracy and slightly shorter range.}}
===Combat Performance===
+
==Overview==
It'll take 4 shots to the torso to kill an unarmored human with a heavy SMG, or around 7-8 shots against a human with a normal [[armor vest]]. The heavy SMG can also instantly cripple digits, eyeballs and cause lethal brain damage if the victim's skull is unprotected. It takes 3 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the heavy SMG has an average time to down of 6.8 seconds against unarmored people or 9.4 seconds against a human with an armor vest.
+
The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the [[machine pistol]], and even the [[charge rifle]] when within 10 cells - though the [[chain shotgun]] still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon.
  
  
As a weapon with a short range, burst fire and a moderate time between shots, the heavy SMG is a fairly skill-friendly weapon. A healthy level 2 traitless shooter, level 0 careful shooter or level 7 trigger-happy can somewhat efficiently use the heavy SMG up to 13 cells.
+
Projectile speed is slightly slower than that of weapons such as the [[autopistol]], [[pump shotgun]] and machine pistol, though the heavy SMG's overall rate of fire is low enough that the projectile speed's impact on overall damage output is fairly limited.
  
  
On average, the heavy SMG is best paired with a careful shooter until level 13, then with a trigger-happy shooter beyond that point.
+
Range, though not as short as other weapons in its class, still leaves a little to be desired; weapons such as the [[LMG]] still hold an advantage in this area. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, instead being limitd to small animals such as [[tortoise]]s and [[boomrat]]s.
  
  
====Melee Combat====
+
The heavy SMG is best used as a close-quarters offensive weapon as this role takes full advantage of its strong close-up damage output. Practicality as a hunting weapon is fair, though not brilliant due to its low stopping power and slightly shorter range.
A heavy SMG has a weapon bulk of 50%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
  
All possible melee attacks with a heavy SMG:
+
Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.
 +
 
 +
 
 +
Overall, the heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
===Melee Combat===
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 49: Line 56:
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!8
+
!9
!1.6s
+
!2.00s
 
!-
 
!-
!5
+
!4.50
!4.6
 
 
|- newline
 
|- newline
 
|Grip
 
|Grip
|Smash
 
 
|Blunt
 
|Blunt
|8
+
|Blunt
|1.6s
+
|9
|33.3%
+
|2.00s
|5
+
|50.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|8
+
|Blunt
|1.6s
+
|9
|33.3%
+
|2.00s
|5
+
|25.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|8
+
|9
|1.6s
+
|2.00s
|33.3%
+
|25.00%
|5
+
|4.50
|4.6
 
 
|}
 
|}
 +
  
 
===Obtaining===
 
===Obtaining===
 
Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
'''Pirates:'''
+
{| class="wikitable sortable"
* Pirate - 11.5% chance (normal [[quality]] on average, 40-150% health)
+
|-
 
+
! Raider Kind !! Chance !! Average Quality !! Health
'''Outlanders:'''
+
|-
* Town Guard - 6.7% chance (poor quality on average, 20-200% health)
+
| Town Guard || 6.09% || Normal || 60-200%
 
+
|-
'''Mercenaries:'''
+
| Mercenary Gunner || 14.62% || Normal || 70-320%
* Mercenary Gunner - 10.5% chance (normal quality on average, 70-230% health)
+
|-
 
+
| Ancient Soldier || 11.40% || Normal || 100%
'''Spacers:'''
+
|}
* Space Soldier - 9.2% chance (good quality on average, 100% health)
 
 
 
 
 
Heavy SMGs can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 75 [[steel]], 4 [[component]]s and {{Ticks|28000}} of work.
 
 
 
 
 
===Conclusion & Comparison===
 
The heavy SMG is arguably one of the best weapons that you can use up to the mid-game owing to its relative ease of access, excellent damage output and good accuracy. Granted, its range is a bit lackluster compared to the other options out there such as the [[machine pistol]] or [[revolver]], along with a fairly slow projectile velocity (28.8 c/s versus 33 c/s for other weapons in its class), but its strengths far outweigh its drawbacks.
 
 
 
 
 
In head-on 1 vs. 1 fights between two level 8 shooters that use granite chunks as cover, the heavy SMG dominates all other weapons in its class and even punches above its weight; the heavy SMG establishes a significant lead over the budget machine pistol and dominates the similarly-priced and more advanced [[chain shotgun]]. At 7 cells, the heavy SMG is on par with the high-end [[charge rifle]] when both shooters are stark naked, but establishes a 38% lead when both shooters are wearing armor vests and [[simple helmet]]s. At 14 cells though, the results completely swing and the charge rifle is around 95% better than the heavy SMG on both fronts. The heavy SMG is slightly better than the [[LMG]] here too, with an 8.5% lead with both shooters naked and a 17.4% lead with armor - extending as the distance shortens owing to the rapidly widening accuracy delta between the two weapons.
 
 
 
 
 
In the field, the heavy SMG puts up a strong performance as to be expected; if the machine pistol does good, the heavy SMG can easily do good too. Thrashers and scavengers quickly get dispatched, although some riflemen may get some hits in, but generally nothing too serious.
 
  
  
In conclusion, the heavy SMG's a very capable weapon that's not to be discounted by its fairly crude appearance and presence in the early-mid game, making a nice upgrade from the already capable machine pistol. While the charge rifle still offers more performance around and beyond the short range threshold, the heavy SMG still holds its own at the upper bounds of its range against weapons in its own class - basically the poor man's charge rifle.
+
Heavy SMGs can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 75 [[steel]], 4 [[component]]s and {{Ticks|24000}} of work. A crafting skill of at least 5 is required.
  
  

Revision as of 23:31, 19 October 2018

Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
12 dmg
Armor penetration
18%
Warm-Up
54 ticks (0.9 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
85% - 65% - 35% - 20%
Velocity
48 (m/s)
Burst Count
3 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM)
DPS
12.34 (Expression error: Unexpected / operator.)
Stopping power
0.5

The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; moderate overall accuracy and slightly shorter range.

Overview

The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the machine pistol, and even the charge rifle when within 10 cells - though the chain shotgun still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon.


Projectile speed is slightly slower than that of weapons such as the autopistol, pump shotgun and machine pistol, though the heavy SMG's overall rate of fire is low enough that the projectile speed's impact on overall damage output is fairly limited.


Range, though not as short as other weapons in its class, still leaves a little to be desired; weapons such as the LMG still hold an advantage in this area. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans or human-sized mechanoids, instead being limitd to small animals such as tortoises and boomrats.


The heavy SMG is best used as a close-quarters offensive weapon as this role takes full advantage of its strong close-up damage output. Practicality as a hunting weapon is fair, though not brilliant due to its low stopping power and slightly shorter range.


Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.


Overall, the heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power Cooldown Likelihood Base DPS
Overall - - 9 2.00s - 4.50
Grip Blunt Blunt 9 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 2.00s 25.00% 4.50
Barrel Poke Blunt 9 2.00s 25.00% 4.50


Obtaining

Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Town Guard 6.09% Normal 60-200%
Mercenary Gunner 14.62% Normal 70-320%
Ancient Soldier 11.40% Normal 100%


Heavy SMGs can also be crafted at a machining table once the gas operation research has been completed; from 75 steel, 4 components and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.


Graphs

The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Heavy SMG's accuracy with various shooters without any trait. Heavy SMG's DPS with various shooters without any trait.

Heavy SMG's accuracy with various shooters with careful shooter. Heavy SMG's DPS with various shooters with careful shooter.

Heavy SMG's accuracy with various shooters with trigger-happy. Heavy SMG's DPS with various shooters with trigger-happy.