Difference between revisions of "Drug lab"

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==Acquisition==
 
==Acquisition==
??
+
It cannot be traded for, so to have one you must construct it. This requires the research of drug production and a construction skill of at least 4. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it.
 +
 
 
==Analysis==
 
==Analysis==
 
??
 
??

Revision as of 14:15, 19 March 2021

Drug lab

Drug lab

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.

Base Stats

Type
Production
Beauty
0
HP
120
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
0 W
Facility
Tool cabinet

Creation

Work To Make
3,500 ticks (58.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50 + Steel 75 + Component 6
Deconstruct yield
Building Material (steel, wood, plasteel, etc.) 37 + Steel 56 + Component 5

The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it. Colonists must be assigned to crafting to use this.

  • Drug Pre-Research Minimum Skills Ingredients Market Value (in silver)
    Flake Psychite refining - 4 Psychoid leaves 14
    Go-juice Go-juice production - 2 Neutroamine
    1 Yayo
    53
    Medicine Electricity
    Microelectronics basics
    Medicine production
    Intellectual 4+
    Crafting 4+
    3 Cloth
    1 Herbal medicine
    1 Neutroamine
    18
    Penoxycyline Penoxycyline production - 2 Neutroamine 18
    Wake-up Wake-up production - 2 Neutroamine 35
    Yayo Psychite refining - 8 Psychoid leaves 21
  • Acquisition

    It cannot be traded for, so to have one you must construct it. This requires the research of drug production and a construction skill of at least 4. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it.

    Analysis

    ??

    Stats table

  • Drug lab Drug lab Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 008,750 ticks (2.43 mins) 240 75% 405 Silver
    Gold Gold 20 003,150 ticks (52.5 secs) 72 40% 5,345 Silver
    Plasteel Plasteel 0 007,700 ticks (2.14 mins) 336 0% 810 Silver
    Silver Silver 6 003,500 ticks (58.33 secs) 84 40% 845 Silver
    Steel Steel 0 003,500 ticks (58.33 secs) 120 40% 440 Silver
    Uranium Uranium 0 006,650 ticks (1.85 mins) 300 0% 660 Silver
    Wood Wood 0 002,450 ticks (40.83 secs) 78 100% 405 Silver