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  • | Natural bonus from Sanguine trait.<br /> ''Applicable traits: [[Sanguine]] || +12 | | Natural bonus from Optimist trait.<br /> ''Applicable traits: [[Optimist]] || +6 ||
    1 KB (133 words) - 00:57, 17 February 2023
  • ...an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them. Animus stones are a natural [[meditation focus]]. They have a base meditation focus strength of '''34%'
    3 KB (424 words) - 10:44, 10 February 2024
  • *[[Structure#Walls|Natural walls]] made of a stone material
    247 bytes (37 words) - 06:01, 22 December 2022
  • ...ntical to, but technically distinct from, [[rough stone]] generated around natural stone walls.
    1 KB (181 words) - 04:58, 7 January 2024
  • ...o, but technically distinct from, [[rough-hewn stone]] created from mining natural stone walls.
    1 KB (199 words) - 02:32, 23 January 2023
  • ...icial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them. Large nature shrines are a natural [[meditation focus]]. They have a base meditation focus strength of '''30%'
    4 KB (498 words) - 10:43, 10 February 2024
  • ...only broken by [[walls]] and objects with similar properties such as ores, natural stone and nutrient paste dispensers. 
    508 bytes (78 words) - 10:57, 22 May 2021
  • * Fix: Mechanitor buildings are considered "natural" by natural meditation sources.
    2 KB (247 words) - 04:18, 7 November 2023
  • ...icial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them. Small nature shrines are a natural [[meditation focus]]. They have a base meditation focus strength of '''22%'
    3 KB (485 words) - 10:41, 10 February 2024
  • By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organ Unlike the [[prosthetic heart]] or a natural, biological heart, there is not a 25% chance of instant death in the event
    4 KB (608 words) - 11:24, 8 January 2024
  • {{Image wanted|note=Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated ...may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 mate
    6 KB (906 words) - 13:34, 17 April 2024
  • * Tribal babies becoming children get natural meditation focus.
    743 bytes (110 words) - 16:15, 24 November 2022
  • ...worse-still simple replacements, such as [[peg leg]]s, and the superior-to-natural [[bionics]]. Not all body parts are represented in every tier.
    784 bytes (107 words) - 03:39, 17 October 2022
  • ...uperior to normal body parts, and provide a bridge between the inferior-to-natural [[prosthetics]] and the superior but uncraftable [[archotech]] parts. Not a
    848 bytes (117 words) - 00:05, 5 August 2022
  • '''Ore''' is a general term for natural [[structure]]s that yield valuable resources when [[mine]]d:
    833 bytes (106 words) - 12:50, 12 November 2023
  • ...ription = An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and i ...eg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.}}
    3 KB (499 words) - 17:08, 15 November 2023
  • ...ecise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it re ...''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a signi
    5 KB (714 words) - 17:35, 12 November 2023
  • ...l interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm. ...ave a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provide
    4 KB (634 words) - 11:29, 8 January 2024
  • ...wth only takes 9 days rather than 18 days for pregnancy. More importantly, natural pregnancy has a [[Reproduction#Outcomes|small chance to kill]] the mother.
    2 KB (373 words) - 11:58, 25 January 2024
  • ...ccustomed to human contact and may decide to join your colony, using their natural talents to spawn in annoying places, like where you wanted to plant your de ...phabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are [[colonist]]s, who hunts trees for their
    5 KB (780 words) - 10:40, 1 February 2023

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