Difference between revisions of "Version/0.14.1238"

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{{ VersionFrame | Version = 0.14.1238 | Description = '''Alpha 14 - 0.14.1238''' was released on July 19, 2016 - Alpha 14C Release
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It looks like the fixes in Alpha14b were effective. I’m now releasing Alpha14c on Steam and DRM-free channels. This one is just a tiny change from 14b: [[AI Storytellers|Phoebe]]’s random incidents density is reduced somewhat (it was the same as Cassandra’s before, which doesn’t make sense since Phoebe is supposed to give more breathing space between events.)
* Phoebe’s random incidents density is reduced somewhat (it was the same as Cassandra’s before, which doesn’t make sense since Phoebe is supposed to give more breathing space between events.)
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I’ll still be watching for balance and content problems, but it seems likely the next patch will be a new alpha.
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<noinclude>[[Category:Alpha_14C]]</noinclude>
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On a side note, some people have asked whether any more features will be added. The answer is a definite yes. We are currently working on several major new features with the potential to transform gameplay yet again. I can’t wait to show them to you! But, they have to be ready first. I’m also working on a ton of polish tasks.

Latest revision as of 02:55, 7 November 2023

Previous Version: Version/0.14.1236
Released on: 17 July 2016
Next Version: Version/0.14.1241
Released on: 22 July 2016

Released on: 19 July 2016


It looks like the fixes in Alpha14b were effective. I’m now releasing Alpha14c on Steam and DRM-free channels. This one is just a tiny change from 14b: Phoebe’s random incidents density is reduced somewhat (it was the same as Cassandra’s before, which doesn’t make sense since Phoebe is supposed to give more breathing space between events.)

I’ll still be watching for balance and content problems, but it seems likely the next patch will be a new alpha.

On a side note, some people have asked whether any more features will be added. The answer is a definite yes. We are currently working on several major new features with the potential to transform gameplay yet again. I can’t wait to show them to you! But, they have to be ready first. I’m also working on a ton of polish tasks.