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| flammability = 0
 
| flammability = 0
 
| marketvalue = 1200
 
| marketvalue = 1200
| combatPower = 250
 
 
| armorblunt = 40
 
| armorblunt = 40
 
| armorsharp = 80
 
| armorsharp = 80
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== Acquisition ==
 
== Acquisition ==
Tunnelers can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
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{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
  
Dead, friendly tunnelers can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect heavy mechanoid''" bill. This requires the corpse of the friendly tunneler, {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
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Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect heavy mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
  
 
== Summary ==
 
== Summary ==
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
 
Dead tunnelers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||20}} [[steel]] and {{Icon Small|Plasteel||10}} [[plasteel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the tunneler.
 
  
 
Tunnelers do not seem to spawn in regular mech [[raid]]s, [[crashed ship parts]], or [[mech cluster]]s{{RoyaltyIcon}}.{{Check Tag|Verify|Not thoroughly checked}} However, they appear as part of certain [[war queen]] and [[apocriton]] summon groups.
 
Tunnelers do not seem to spawn in regular mech [[raid]]s, [[crashed ship parts]], or [[mech cluster]]s{{RoyaltyIcon}}.{{Check Tag|Verify|Not thoroughly checked}} However, they appear as part of certain [[war queen]] and [[apocriton]] summon groups.
  
 
=== Combat ===
 
=== Combat ===
In combat, tunnelers use sharp melee attacks. They have an innate [[smokepop pack]] ability, but this has a cooldown of 15 days.
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In combat, tunnelers use blunt melee attacks. They have an innate [[smokepop pack]] ability, but this has a cooldown of 15 days.
  
 
Tunnelers have the highest armor values of any mechanoid in the game, with {{+|5%}} more Sharp and Blunt armor than the [[war queen]]. However, with a health scale of 1.52, it doesn't have the hit point pool of the larger mechs. They have an innate shield, which is equivalent to a [[shield belt]], just with 250 HP. This is higher than even a legendary [[quality]] shield belt.
 
Tunnelers have the highest armor values of any mechanoid in the game, with {{+|5%}} more Sharp and Blunt armor than the [[war queen]]. However, with a health scale of 1.52, it doesn't have the hit point pool of the larger mechs. They have an innate shield, which is equivalent to a [[shield belt]], just with 250 HP. This is higher than even a legendary [[quality]] shield belt.
  
Tunnelers use regular staggering mechanics, as with any other enemy. A tunneler can theoretically be staggered by a weapon with at least 3.5 [[stopping power]], however no weapon in the game has enough stopping power to do so.
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Tunnelers use regular staggering mechanics, as with any other enemy. A tunneler can be staggered by a weapon with at least 3.5 [[stopping power]], however no weapon in the game has enough stopping power to do so.
  
=== Armor ===
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===Armor===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Mech_Tunneler}}
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{{Animal Health Table}}
  
 
== Gallery ==
 
== Gallery ==

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