Template:Hit Point Market Value Inverse/relative/quality table

From RimWorld Wiki
< Template:Hit Point Market Value Inverse‎ | relative
Revision as of 16:45, 16 January 2024 by Ickputzdirwech (talk | contribs) (first step: the template creates the whole row now)
Jump to navigation Jump to search


Name Material Return
(on average)
Material Value Awful Sale Value Poor Sale Value Normal Sale Value Good Sale Value Excellent Sale Value Masterwork Sale Value Legendary Sale Value
Autopistol Steel 7.5 14.25 Silver 14 Silver (never)  20.8 Silver (71.1%) 27.8 Silver (60.8%) 34.8 Silver (57.7%) 42 Silver (56.0%) 69 Silver (52.7%) 139 Silver (50.1%)
Prestige recon armor Content added by the Royalty DLC Plasteel 25 + Uranium 2.5 + Gold 2.25 262.5 Silver 985 Silver (54.2%) 1480 Silver (51.9%) 1975 Silver (50.8%) 2470 Silver (50.2%) 2960 Silver (44.3%) 3975 Silver (33.0%) 4975 Silver (26.4%)
EMP grenades Steel 5 9.5 Silver 63 Silver (51.3%)
Documentation icon Template documentation[view] [edit] [history] [purge]

{{Hit Point Market Value Inverse/relative|target|item_name|quality|sell_modifier (default 1)}}

sell_price_at_quality Silver (percentage_hit_points_for_target%)

Examples

{{Hit Point Market Value Inverse/relative|20.9|Machine pistol|good|0.2}}

55 Silver (57.0%)