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  • ...itive or negative, has no effect on gameplay. The beauty of worn equipment has no effect on pawn beauty. {| {{STDT| sortable c_07 text-center}}
    3 KB (363 words) - 05:14, 27 April 2024
  • ...t is specific to the base '''Surgery Success Chance Factor''' of a given ''type'' of sleep furniture. When placed in-world, the specific ''item'' of [[Sleep furniture]] has its '''Surgery Success Chance Factor''' stat adjusted based on its environm
    5 KB (631 words) - 10:56, 12 November 2023
  • | type = Medical Items ...eshbeast. The tentacle is excellent at manipulation.<br>The flesh tentacle has its own neural structures and may become dangerous if removed.
    3 KB (413 words) - 07:06, 10 May 2024
  • ...[[History]] tab and going to the [[History#Statistics|Statistics]] tab. It has a few impacts on the game. ...| y1 = 0, 0, 2400, 3600, 4200}} || style="text-align:right" | 0 || style="text-align:right" | 0
    10 KB (1,330 words) - 17:56, 12 December 2023
  • | type = Crafted resources The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby huma
    2 KB (252 words) - 14:33, 2 May 2024
  • ...levant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%. {| {{STDT| sortable c_01 text-center}}
    3 KB (384 words) - 13:00, 12 November 2023
  • {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type {{Ref label|Blunt|A|A}}
    5 KB (640 words) - 23:14, 12 January 2024
  • | type = Art | has quality = True
    4 KB (594 words) - 12:51, 20 January 2024
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    5 KB (692 words) - 16:10, 18 December 2023
  • | type = Art | has quality = True
    4 KB (594 words) - 12:51, 20 January 2024
  • | type = Gear | has quality = true
    2 KB (179 words) - 15:40, 20 April 2024
  • ...arrior" raiders worth 60 combat power each. The combat power of each enemy type can be seen in tables on the [[Raider]] page. Raid points are also used to ...and adaption factor. While simple at first glance, each variable, in turn, has its own process of calculation which significantly complicates the outcome.
    18 KB (2,530 words) - 04:08, 23 April 2024
  • | type = Medical Items | damage type = Blunt
    5 KB (714 words) - 17:35, 12 November 2023
  • | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To M
    9 KB (1,228 words) - 09:49, 27 March 2024
  • | type = Medical Items | damage type = Blunt
    3 KB (384 words) - 23:34, 19 February 2023
  • |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to fac
    3 KB (447 words) - 11:25, 17 March 2024
  • | type = Art | has quality = True
    5 KB (686 words) - 12:50, 20 January 2024
  • | type = Medical Items | damage type = Blunt
    6 KB (830 words) - 11:28, 8 January 2024
  • ...] gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are trigger
    19 KB (2,405 words) - 23:41, 8 May 2024
  • | type = Plant ...e details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    2 KB (344 words) - 17:49, 5 March 2023

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