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- 18:38, 31 January 2020 diff hist +740 Naked Brutality Guide
- 18:11, 31 January 2020 diff hist -4 Events Guide →Toxic fallout
- 18:10, 31 January 2020 diff hist +1,804 Events Guide →Toxic fallout
- 17:54, 31 January 2020 diff hist +98 Events Guide →Freezers
- 17:51, 31 January 2020 diff hist +894 Events Guide →Flashstorm
- 17:43, 31 January 2020 diff hist +36 Events Guide →Food
- 17:41, 31 January 2020 diff hist +309 Events Guide →Crops and plants
- 17:34, 31 January 2020 diff hist 0 Allowed area
- 17:33, 31 January 2020 diff hist +278 Allowed area
- 17:29, 31 January 2020 diff hist +1,037 Allowed area added Recommendations section
- 17:14, 31 January 2020 diff hist +4 Alternative Playthroughs Guide →Nomadic survival
- 17:13, 31 January 2020 diff hist +1,892 Alternative Playthroughs Guide →Nomadic survival
- 16:44, 31 January 2020 diff hist +106 Cocoa tree
- 22:33, 30 January 2020 diff hist -144 Food production →Eggs
- 22:05, 30 January 2020 diff hist -166 Naked Brutality Guide →Extreme Cold Biomes
- 22:00, 30 January 2020 diff hist -17 Naked Brutality Guide →Food
- 21:50, 30 January 2020 diff hist +162 Animals →Training
- 21:48, 30 January 2020 diff hist +135 Animals →Naming
- 21:47, 30 January 2020 diff hist +180 Animals →Naming
- 21:45, 30 January 2020 diff hist +184 Events →Caravan lost
- 21:42, 30 January 2020 diff hist +109 Events →New recruit
- 21:40, 30 January 2020 diff hist +73 Events →Herd migration: (Animal)
- 21:32, 30 January 2020 diff hist +335 Events →(Mental break type): (Colonist)
- 21:28, 30 January 2020 diff hist +9 Battery →Hazards
- 21:28, 30 January 2020 diff hist +22 Battery →Hazards
- 21:27, 30 January 2020 diff hist -28 Battery →Hazards
- 21:25, 30 January 2020 diff hist -53 Battery →Hazards
- 21:24, 30 January 2020 diff hist -45 Battery →Hazards
- 21:22, 30 January 2020 diff hist +150 Power
- 21:16, 30 January 2020 diff hist +78 Power →Wood-fired generator
- 20:17, 30 January 2020 diff hist -1 Intermediate Midgame Guide →Drugs & Chemicals
- 20:16, 30 January 2020 diff hist +219 Intermediate Midgame Guide →Drugs & Chemicals
- 20:13, 30 January 2020 diff hist +253 Intermediate Midgame Guide →Psychite
- 20:08, 30 January 2020 diff hist +203 Psychite tea →Comparison
- 20:05, 30 January 2020 diff hist +33 Psychoid plant
- 20:03, 30 January 2020 diff hist +238 Intermediate Midgame Guide →Animal products
- 19:27, 30 January 2020 diff hist -6 Lost Tribe Guide →Gathering and Hunting
- 18:34, 30 January 2020 diff hist +343 Lost Tribe Guide →Mechanoids
- 18:26, 30 January 2020 diff hist +165 Lost Tribe Guide →Defense
- 18:21, 30 January 2020 diff hist +115 N File:Wall with trap line.jpg A perimeter wall with spike traps. Doors allow safe colonist access for both battle and construction.
- 18:18, 30 January 2020 diff hist 0 Lost Tribe Guide →Construction
- 18:09, 30 January 2020 diff hist 0 Lost Tribe Guide →Health
- 17:50, 30 January 2020 diff hist +202 Food production →Caravan Food
- 17:45, 30 January 2020 diff hist 0 Food production →Colony meals
- 17:39, 30 January 2020 diff hist +9 Food production →Livestock rearing
- 17:38, 30 January 2020 diff hist +527 Food production →Animal products: added Eggs
- 17:26, 30 January 2020 diff hist -1,632 Intermediate Midgame Guide
- 17:21, 30 January 2020 diff hist +270 N File:Freezer example.jpg A double-walled freezer. An airlock entrance helps retain temperature as pawns go in and out. The vent allows the cooler to be turned off during the winter. The cooler is close enough to the generator stack that no conduits are needed, which prevents Zzzt.
- 17:18, 30 January 2020 diff hist +1,554 Food production →Farming: added stub sections on security and greenhouses
- 16:54, 30 January 2020 diff hist +317 Intermediate Midgame Guide →Diplomacy
- 16:46, 30 January 2020 diff hist -6 Intermediate Midgame Guide →Apparel management
- 16:43, 30 January 2020 diff hist +692 Intermediate Midgame Guide →Apparel management
- 16:33, 30 January 2020 diff hist +306 Intermediate Midgame Guide →Apparel management
- 16:28, 30 January 2020 diff hist +222 Intermediate Midgame Guide →Freezer
- 16:17, 30 January 2020 diff hist +197 Intermediate Midgame Guide →Animals
- 23:32, 29 January 2020 diff hist -2 Guest →Escape pod
- 23:31, 29 January 2020 diff hist +623 Guest →Escape pod
- 23:25, 29 January 2020 diff hist 0 m File:Bait tables 2.jpg
- 23:23, 29 January 2020 diff hist 0 Defense tactics →Baiting
- 23:23, 29 January 2020 diff hist +346 Defense tactics →Battle tactics
- 23:15, 29 January 2020 diff hist +234 N File:Bait tables 2.jpg Raiders will try to smash player-build structures left out in the open, such as wooden stools. This can be effective at luring them to step on traps or get into positions where defenders can easily fire on them. Or both!
- 23:04, 29 January 2020 diff hist +120 Defense tactics →Escort
- 22:37, 29 January 2020 diff hist 0 Infestation →Spawning
- 22:36, 29 January 2020 diff hist +321 Infestation
- 22:31, 29 January 2020 diff hist +211 N File:Planned infestation.jpg A "bait cave" mined out and prepared for an infestation. Stone walls and doors surround a small section of wooden walls, two incendiary IEDs and a stack of chemfuel accelerant. No insects survived.
- 18:19, 29 January 2020 diff hist +1,464 Food production →Hunting
- 17:56, 29 January 2020 diff hist -5 Food production →Food usage guide
- 17:54, 29 January 2020 diff hist +819 Food production →Colony meals
- 17:38, 29 January 2020 diff hist +242 Food production →Biomes
- 17:24, 29 January 2020 diff hist +148 Food production →Milk
- 16:42, 29 January 2020 diff hist -14 Naked Brutality Guide →Food
- 16:40, 29 January 2020 diff hist +324 Naked Brutality Guide →Food
- 16:33, 29 January 2020 diff hist -2 Naked Brutality Guide →New colonists
- 16:31, 29 January 2020 diff hist +582 Naked Brutality Guide →New colonists
- 16:24, 29 January 2020 diff hist -7 Naked Brutality Guide →New colonists
- 16:23, 29 January 2020 diff hist -93 Naked Brutality Guide →New colonists
- 16:08, 29 January 2020 diff hist +50 Naked Brutality Guide →Extreme Cold Biomes
- 16:07, 29 January 2020 diff hist +76 Naked Brutality Guide
- 16:05, 29 January 2020 diff hist +76 N File:Ice sheet steam geyser shelter.jpg A basic shelter for day 1 of an Ice Sheet Naked Brutality run.
- 15:58, 29 January 2020 diff hist +323 Naked Brutality Guide →Extreme Cold Biomes
- 15:54, 29 January 2020 diff hist +112 Naked Brutality Guide →Extreme Cold Biomes
- 15:53, 29 January 2020 diff hist +371 Naked Brutality Guide
- 20:27, 27 January 2020 diff hist +115 Guest →Escape pod
- 20:25, 27 January 2020 diff hist +16 Naked Brutality Guide →New colonists
- 20:24, 27 January 2020 diff hist +283 Naked Brutality Guide →New colonists
- 20:11, 27 January 2020 diff hist +16 Naked Brutality Guide →New colonists
- 16:54, 27 January 2020 diff hist +17 Naked Brutality Guide →Extreme Cold Biomes
- 16:52, 27 January 2020 diff hist +2,615 Naked Brutality Guide →Extreme Cold Biomes
- 16:53, 24 January 2020 diff hist +196 Naked Brutality Guide →Defense
- 16:50, 24 January 2020 diff hist +150 N File:Raid defense naked brutality.jpg Shooting at a raider, then retreating so the enemy paths across a spike trap, is a reliable defense strategy for Naked Brutality starts.
- 16:44, 24 January 2020 diff hist +115 Lost Tribe Guide →Food preservation
- 16:38, 24 January 2020 diff hist +117 N File:Campfire work bills.jpg An example of how work bills can be set for efficient meal production in an early Naked Brutality game.
- 20:10, 23 January 2020 diff hist -265 Naked Brutality Guide →New colonists
- 20:07, 23 January 2020 diff hist +1,174 Naked Brutality Guide →At the beginning
- 19:42, 23 January 2020 diff hist -313 Lost Tribe Guide →Skills you need
- 19:38, 23 January 2020 diff hist -30 m Lost Tribe Guide →Gathering and Hunting
- 19:36, 23 January 2020 diff hist -82 Lost Tribe Guide →Food preservation: streamlined and corrected a few things
- 20:25, 25 November 2019 diff hist -1 m Events →Transport pod crash
- 20:24, 25 November 2019 diff hist +214 Events →Transport pod crash
- 15:49, 25 November 2019 diff hist +54 World generation →Settlements