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| to string style = PercentZero
 
| to string style = PercentZero
 
| description = How well a character can see.
 
| description = How well a character can see.
}} Sight affects most colonist stats, with varying impact, though its importance will depend on the pawn's role in the colony. Sight is capped at 100% for many stats, but some combat and medical skills are uncapped.  
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}} Sight affects most colonist stats, with varying impact (depending on their role in the colony and what tasks they commonly perform). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped.  
  
{{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. With the [[Royalty DLC]] installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the  [[Psycasts#Focus|Focus]] psycast.{{RoyaltyIcon}}
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{{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]].
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Additionally, with the [[Royalty DLC]]{{RoyaltyIcon}} installed, it is possible to reach a Sight capacity of up to a maximum of 325% by casting a level 4 [[psycast]]{{RoyaltyIcon}}, named Focus, onto a pawn. It temporarily adds a 1.3x multiplier to the already existing Sight capacity.
  
== Effects ==
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Therefore the equation for the maximum Sight capacity is :<code>(100% Base Sight + 37.5% 1st archotech eye + 12.5% 2nd archotech eye + 15% luciferium + 35% go-juice + 50% sensory mechanites) * 1.3 psycast Focus effect = 325%</code>
{{Stub|section=1|reason=There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc}}
 
Sight has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].
 
 
 
At Sight 0% provides +50% psychic sensitivity. As of version 1.5, Blindfold which reduces Sight to 20% or other forms of non-total blindness no longer provides psychic sensitivity bonus.
 
 
 
Pawns with 0% Sight:
 
* Are not subject to the factor from low [[light]] levels on [[move speed]] or on [[global work speed]].
 
* Will not receive the "Observed corpse" or "Witnessed ally's death" moodlets.{{Check Tag|Other similar moodlets?|Wb the other witnessed death (inc outsider, family) and wb bloodlust?}}
 
* Do not gain nor lose any [[opinion]] for any other pawn based on their [[Beauty (Pawn)|beauty]] stat.
 
* Do not lose any [[opinion]] for [[disfigured]] pawns.
 
* Cannot [[recreation|recreate]] at a [[telescope]], [[poker table]], [[billiards table]], [[hoopstone ring]], or any type of [[television]]. They also cannot skygaze or view art for recreational purposes.
 
* Gain +30% [[psychic sensitivity]] if they also have the [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] precept and both their eyes removed.{{IdeologyIcon}} This stacks with the aforementioned bonus for 0% sight bonus.
 
  
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It should also be noted that having the [[trait]] [[psychically sensitive]] or [[psychically hypersensitive]] does not increase the effect of the [[psycast]] Focus{{RoyaltyIcon}}, and such will not increase the pawns Sight capacity (it will however increase the effects duration).
 
== Affected stats ==
 
== Affected stats ==
 
{{#ask: [[Sight Importance::+]]
 
{{#ask: [[Sight Importance::+]]
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== Factors ==
 
== Factors ==
 
The following factors affect Sight.
 
The following factors affect Sight.
 
=== Base factors ===
 
 
* Eye efficiency.  100% importance, no allowed defect, no max.
 
* Eye efficiency.  100% importance, no allowed defect, no max.
 
** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
 
** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
** [[Blindness]]: 0% part efficiency
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** [[Bionic eye]]. 125% part efficiency.  Results in +18.75% sight for the first one installed, +6.25% for the second one (due to the above 75%/25% weighting)
** [[Cataract]]: 50% part efficiency. Results in {{--|12.5%}} sight for the first eye affected, {{--|37.5%}} for the second eye.
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** [[Archotech eye]]. 150% part efficiency.  Results in +37.5% sight for the first one installed, +12.5% for the second one.
** [[Bionic eye]]: 125% part efficiency.  Results in {{+|18.75%}} sight for the first one installed, {{+|6.25%}} for the second one.
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* [[Blindfold]]{{IdeologyIcon}}: Sets maximum to 20%
** [[Archotech eye]]: 150% part efficiency.  Results in {{+|37.5%}} sight for the first one installed, {{+|12.5%}} for the second one.
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* [[Psycast]] Focus{{RoyaltyIcon}}: '''x130%'''
  
::{{Sight Part Efficiency Table}}
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== Offsets ==
 
 
=== Offsets ===
 
 
The following offsets affect Sight.
 
The following offsets affect Sight.
 
* [[Sensory mechanites]]: {{+|50%}}
 
* [[Sensory mechanites]]: {{+|50%}}
 
* [[Go-juice]]: {{+|35%}}
 
* [[Go-juice]]: {{+|35%}}
 
* [[Luciferium]]: {{+|15%}}
 
* [[Luciferium]]: {{+|15%}}
* [[Tox gas]]:{{BiotechIcon}}
 
** Mild: {{--|10%}}
 
** Moderate: {{--|25%}}
 
** Severe: {{--|40%}}
 
  
=== Post factors ===
 
* [[Blindfold]]{{IdeologyIcon}}: Sets maximum to 20%
 
* [[Psycasts#Focus|Focus]] psycast {{RoyaltyIcon}}: '''x130%'''
 
  
== Example ==
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{{Stub|section=1|reason=See [[Move Speed#Example]] for example Example section}}
 
<code>(100% Base Sight + 37.5% 1st archotech eye + 12.5% 2nd archotech eye + 15% luciferium + 35% go-juice + 50% sensory mechanites) * 1.3 psycast Focus effect = 325%</code>
 
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

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