Difference between revisions of "Quality"

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(Updated the quality effects table for 1.0 (missed on the first pass))
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! Quality !! Beauty<br>Factor !! Comfort<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
 
! Quality !! Beauty<br>Factor !! Comfort<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
 
|-
 
|-
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" | 0.40 || style="text-align:center;" |  0.4 || style="text-align:center;" |  0.7 || style="text-align:center;" |  0.4 || style="text-align:center;" |  0.7 || style="text-align:center;" |  0.4 || style="text-align:center;" |  2
+
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" | 0.76 || style="text-align:center;" |  0.6 || style="text-align:center;" |  0.8 || style="text-align:center;" |  0.8 || style="text-align:center;" |  0.8 || style="text-align:center;" |  0.5 || style="text-align:center;" |  2
 
|-
 
|-
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" | 0.85 || style="text-align:center;" |  0.85 || style="text-align:center;" |  0.9  || style="text-align:center;" |  0.85 || style="text-align:center;" |  0.93 || style="text-align:center;" |  0.8 || style="text-align:center;" |  1.25
+
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" | 0.88 || style="text-align:center;" |  0.8 || style="text-align:center;" |  0.9  || style="text-align:center;" |  0.9 || style="text-align:center;" |  0.9 || style="text-align:center;" |  0.75 || style="text-align:center;" |  1.5
 
|-
 
|-
 
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" | 1 || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
 
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" | 1 || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
 
|-
 
|-
|Good      || style="text-align:center;" |  1.5 || style="text-align:center;" | 1.1 || style="text-align:center;" |  1.1 || style="text-align:center;" |  1.05 || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05 || style="text-align:center;" |  1.2 || style="text-align:center;" |  0.85
+
|Good      || style="text-align:center;" |  2 || style="text-align:center;" | 1.12 || style="text-align:center;" |  1.15 || style="text-align:center;" |  1.1 || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.1 || style="text-align:center;" |  1.25 || style="text-align:center;" |  0.8
 
|-
 
|-
|Excellent  || style="text-align:center;" |  3.5   || style="text-align:center;" | 1.3 || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.15 || style="text-align:center;" |  1.35 || style="text-align:center;" |  1.2  || style="text-align:center;" |  2   || style="text-align:center;" |  0.63
+
|Excellent  || style="text-align:center;" |  3  || style="text-align:center;" | 1.24 || style="text-align:center;" |  1.3 || style="text-align:center;" |  1.2 || style="text-align:center;" |  1.2 || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.5   || style="text-align:center;" |  0.6
 
|-
 
|-
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" | 1.4 || style="text-align:center;" |  1.7 || style="text-align:center;" |  1.2 || style="text-align:center;" |  1.45  || style="text-align:center;" |  1.35  || style="text-align:center;" |  3   || style="text-align:center;" |  0.51
+
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" | 1.45 || style="text-align:center;" |  1.45 || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.45  || style="text-align:center;" |  1.35  || style="text-align:center;" |  2.5   || style="text-align:center;" |  0.3
 
|-
 
|-
|Legendary  || style="text-align:center;" | 10   || style="text-align:center;" | 1.5 || style="text-align:center;" |  2.1 || style="text-align:center;" |  1.25 || style="text-align:center;" |  1.55 || style="text-align:center;" |  1.5  || style="text-align:center;" |  6   || style="text-align:center;" |  0.4
+
|Legendary  || style="text-align:center;" | 8   || style="text-align:center;" | 1.7 || style="text-align:center;" |  1.8 || style="text-align:center;" |  1.8 || style="text-align:center;" |  1.65 || style="text-align:center;" |  1.5  || style="text-align:center;" |  5   || style="text-align:center;" |  0.1
 
|}
 
|}
  
 
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
  
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)
+
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution. However, crafters can only craft Legendary items with [[mental inspiration]]s; if they are in fact inspired, the resultant quality is increased by two quality levels (except if masterwork is rolled, in which case it is raised by only a single level to legendary, since there is no quality level above legendary). This means that an inspired crafter cannot roll an awful or poor item, and are almost certain (97%) to roll at least an excellent item if they are skilled (10+).
 
{{clr}}
 
{{clr}}
  
 
If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses.  
 
If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses.  
  
=== Probability table (for Beta 18 and earlier) ===
+
=== Probability table ===
  
The following table shows the probabilities per skill level for versions Beta 18 and earlier. This table is outdated as of 1.0, particularly due to the removal of some quality levels, and the inability to craft Legendary items without [[mental inspiration]]s.
+
The following table shows the probabilities of each quality (besides Legendary) per skill level. The "Avg. Result" column indicates the mean quality rolled at that skill level, where awful = 0, poor = 1, normal = 2, etc. The "Avg. Value" column indicates the average market value multiplier from quality for items produced at that skill level.
  
 
{| {{STDT| sortable center}} style = 'width: auto'
 
{| {{STDT| sortable center}} style = 'width: auto'
Line 44: Line 44:
 
! Excellent
 
! Excellent
 
! Masterwork
 
! Masterwork
! Legendary
+
! Avg. Result
 
! Avg. Value
 
! Avg. Value
 
|-
 
|-
 
!0 Barely heard of it
 
!0 Barely heard of it
| style='background:#8F7' | 74.74% || style='background:#FC7' | 5.96% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.47
+
|64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60
 
|-
 
|-
 
!1 Utter beginner
 
!1 Utter beginner
| style='background:#8F7' | 65.54% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.50
+
|43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68
 
|-
 
|-
 
!2 Beginner
 
!2 Beginner
| style='background:#8F7' | 55.31% || style='background:#FC7' | 13.38% || style='background:#F86' | 3.58% || style='background:#D66' | 0.52% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.53
+
|20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77
 
|-
 
|-
 
!3 Basic familiarity
 
!3 Basic familiarity
| style='background:#8F7' | 44.72% || style='background:#CF8' | 18.12% || style='background:#FC7' | 5.95% || style='background:#F86' | 1.06% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.58
+
|9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84
 
|-
 
|-
 
!4 Some familiarity
 
!4 Some familiarity
| style='background:#8F7' | 34.46% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.02% || style='background:#D66' | - || style='background:#D66' | - || x0.63
+
|4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89
 
|-
 
|-
 
!5 Significant familiarity
 
!5 Significant familiarity
| style='background:#CF8' | 25.26% || style='background:#CF8' | 27.16% || style='background:#FC7' | 13.38% || style='background:#F86' | 3.58% || style='background:#D66' | 0.04% || style='background:#D66' | - || style='background:#D66' | - || x0.68
+
|2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94
 
|-
 
|-
 
!6 Capable amateur
 
!6 Capable amateur
| style='background:#CF8' | 17.55% || style='background:#8F7' | 30.05% || style='background:#CF8' | 18.12% || style='background:#FC7' | 5.95% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || style='background:#D66' | - || x0.74
+
|0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00
 
|-
 
|-
 
!7 Weak professional
 
!7 Weak professional
| style='background:#FC7' | 11.51% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || style='background:#D66' | - || x0.81
+
|0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05
 
|-
 
|-
 
!8 Employable professional
 
!8 Employable professional
| style='background:#FC7' | 7.13% || style='background:#8F7' | 30.06% || style='background:#CF8' | 27.16% || style='background:#FC7' | 13.38% || style='background:#D66' | 0.52% || style='background:#D66' | 0.04% || style='background:#D66' | - || x0.88
+
|0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09
 
|-
 
|-
 
!9 Solid professional
 
!9 Solid professional
| style='background:#F86' | 4.16% || style='background:#CF8' | 27.17% || style='background:#8F7' | 30.05% || style='background:#CF8' | 18.12% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || x0.95
+
|0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13
 
|-
 
|-
 
!10 Skilled professional
 
!10 Skilled professional
| style='background:#F86' | 2.28% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || x1.02
+
|0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17
 
|-
 
|-
 
!11 Very skilled professional
 
!11 Very skilled professional
| style='background:#F86' | 1.39% || style='background:#CF8' | 19.35% || style='background:#8F7' | 30.50% || style='background:#CF8' | 26.21% || style='background:#F86' | 3.13% || style='background:#D66' | 0.43% || style='background:#D66' | 0.03% || x1.08
+
|0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21
 
|-
 
|-
 
!12 Expert
 
!12 Expert
| style='background:#D66' | 0.82% || style='background:#CF8' | 15.71% || style='background:#8F7' | 28.81% || style='background:#8F7' | 28.81% || style='background:#F86' | 4.66% || style='background:#D66' | 0.75% || style='background:#D66' | 0.07% || x1.15
+
|0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25
 
|-
 
|-
 
!13 Strong expert
 
!13 Strong expert
| style='background:#D66' | 0.47% || style='background:#FC7' | 12.27% || style='background:#CF8' | 26.21% || style='background:#8F7' | 30.50% || style='background:#FC7' | 6.69% || style='background:#F86' | 1.26% || style='background:#D66' | 0.13% || x1.22
+
|0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28
 
|-
 
|-
 
!14 Master
 
!14 Master
| style='background:#D66' | 0.26% || style='background:#FC7' | 9.23% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.26% || x1.29
+
|0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30
 
|-
 
|-
 
!15 Strong master
 
!15 Strong master
| style='background:#D66' | 0.15% || style='background:#FC7' | 7.15% || style='background:#CF8' | 20.08% || style='background:#8F7' | 30.71% || style='background:#FC7' | 11.63% || style='background:#F86' | 2.87% || style='background:#D66' | 0.41% || x1.36
+
|0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33
 
|-
 
|-
 
!16 Region-known master
 
!16 Region-known master
| style='background:#D66' | 0.09% || style='background:#FC7' | 5.41% || style='background:#CF8' | 17.15% || style='background:#8F7' | 29.61% || style='background:#FC7' | 14.30% || style='background:#F86' | 3.99% || style='background:#D66' | 0.66% || x1.44
+
|0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36
 
|-
 
|-
 
!17 Region-leading master
 
!17 Region-leading master
| style='background:#D66' | 0.05% || style='background:#F86' | 3.99% || style='background:#FC7' | 14.30% || style='background:#CF8' | 27.87% || style='background:#CF8' | 17.15% || style='background:#FC7' | 5.41% || style='background:#F86' | 1.02% || x1.52
+
|0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39
 
|-
 
|-
 
!18 Planet-known master
 
!18 Planet-known master
| style='background:#D66' | 0.03% || style='background:#F86' | 2.87% || style='background:#FC7' | 11.63% || style='background:#CF8' | 25.60% || style='background:#CF8' | 20.08% || style='background:#FC7' | 7.15% || style='background:#F86' | 1.54% || x1.62
+
|0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42
 
|-
 
|-
 
!19 Planet-leading master
 
!19 Planet-leading master
| style='background:#D66' | 0.02% || style='background:#F86' | 2.02% || style='background:#FC7' | 9.23% || style='background:#CF8' | 22.95% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.28% || x1.72
+
|0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45
 
|-
 
|-
 
!20 Legendary master
 
!20 Legendary master
| style='background:#D66' | 0.01% || style='background:#F86' | 1.38% || style='background:#FC7' | 7.15% || style='background:#CF8' | 20.08% || style='background:#CF8' | 25.60% || style='background:#FC7' | 11.63% || style='background:#F86' | 3.29% || x1.84
+
|0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49
 
|}
 
|}

Revision as of 13:52, 15 February 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Comfort
Factor
Protection
Factor
Insulation
Factor
Melee Damage
Factor
Ranged Accuracy
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.76 0.6 0.8 0.8 0.8 0.5 2
Poor 0.5 0.88 0.8 0.9 0.9 0.9 0.75 1.5
Normal 1 1 1 1 1 1 1 1
Good 2 1.12 1.15 1.1 1.1 1.1 1.25 0.8
Excellent 3 1.24 1.3 1.2 1.2 1.2 1.5 0.6
Masterwork 5 1.45 1.45 1.5 1.45 1.35 2.5 0.3
Legendary 8 1.7 1.8 1.8 1.65 1.5 5 0.1

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution. However, crafters can only craft Legendary items with mental inspirations; if they are in fact inspired, the resultant quality is increased by two quality levels (except if masterwork is rolled, in which case it is raised by only a single level to legendary, since there is no quality level above legendary). This means that an inspired crafter cannot roll an awful or poor item, and are almost certain (97%) to roll at least an excellent item if they are skilled (10+). Template:Clr

If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses.

Probability table

The following table shows the probabilities of each quality (besides Legendary) per skill level. The "Avg. Result" column indicates the mean quality rolled at that skill level, where awful = 0, poor = 1, normal = 2, etc. The "Avg. Value" column indicates the average market value multiplier from quality for items produced at that skill level.

Skill level Awful Poor Normal Good Excellent Masterwork Avg. Result Avg. Value
0 Barely heard of it 64.62% 30.17% 5.01% 0.20% 0.00% 0.00% 0.41 x0.60
1 Utter beginner 43.38% 43.59% 12.15% 0.87% 0.01% 0.00% 0.71 x0.68
2 Beginner 20.24% 53.14% 23.58% 2.95% 0.09% 0.00% 1.09 x0.77
3 Basic familiarity 9.13% 50.74% 33.44% 6.39% 0.29% 0.00% 1.38 x0.84
4 Some familiarity 4.79% 45.21% 39.44% 9.94% 0.61% 0.00% 1.56 x0.89
5 Significant familiarity 2.28% 34.63% 47.22% 14.66% 1.20% 0.01% 1.78 x0.94
6 Capable amateur 0.98% 24.29% 52.09% 20.38% 2.22% 0.03% 1.99 x1.00
7 Weak professional 0.38% 15.48% 53.31% 26.87% 3.88% 0.07% 2.19 x1.05
8 Employable professional 0.13% 9.02% 50.82% 33.47% 6.40% 0.15% 2.37 x1.09
9 Solid professional 0.06% 5.63% 46.95% 38.11% 8.99% 0.26% 2.51 x1.13
10 Skilled professional 0.02% 3.33% 40.23% 43.75% 12.23% 0.45% 2.66 x1.17
11 Very skilled professional 0.01% 1.86% 32.21% 49.07% 16.12% 0.74% 2.82 x1.21
12 Expert 0.00% 0.99% 24.55% 52.62% 20.64% 1.19% 2.96 x1.25
13 Strong expert 0.00% 0.63% 19.88% 53.94% 23.95% 1.61% 3.06 x1.28
14 Master 0.00% 0.39% 15.79% 54.28% 27.40% 2.14% 3.15 x1.30
15 Strong master 0.00% 0.24% 12.25% 53.77% 30.91% 2.83% 3.24 x1.33
16 Region-known master 0.00% 0.14% 9.28% 52.42% 34.48% 3.68% 3.32 x1.36
17 Region-leading master 0.00% 0.08% 6.90% 50.28% 37.99% 4.75% 3.40 x1.39
18 Planet-known master 0.00% 0.04% 4.99% 47.62% 41.29% 6.05% 3.48 x1.42
19 Planet-leading master 0.00% 0.02% 3.54% 42.65% 46.14% 7.64% 3.58 x1.45
20 Legendary master 0.00% 0.01% 2.45% 37.41% 50.62% 9.51% 3.67 x1.49