Difference between revisions of "Psytrainer"

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| always haulable = true
 
| always haulable = true
 
| def name = Psytrainer
 
| def name = Psytrainer
| description = A one-use super-dose of mechanites tuned to train a specific psycast. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
+
| description = A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
 
| draw gui overlay = false
 
| draw gui overlay = false
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| trade never stack = true
 
| trade never stack = true
 
| use hit points = true
 
| use hit points = true
| flammability base = 1.0
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| flammability base = 0.2
 
| max hit points base = 80
 
| max hit points base = 80
 
| mass = 0.2
 
| mass = 0.2
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When a psytrainer is used on a pawn with a psylink level lower than the required level for the taught psycast to be used, the taught psycast will replace the free psycast when the level is achieved. Therefore, you should wait until the required level is achieved, unless it is necessary for wealth management.
 
When a psytrainer is used on a pawn with a psylink level lower than the required level for the taught psycast to be used, the taught psycast will replace the free psycast when the level is achieved. Therefore, you should wait until the required level is achieved, unless it is necessary for wealth management.
  
 +
Market value varies on the level of the psycast, with higher level psycasts having a higher value. This follows the equation of ''100 + 150*Level''.
 +
<div><li style="display: inline-table;">
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{| {{STDT| sortable c_15 text-center}}
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|-
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! Level !! Market value
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|-
 +
| 1 || 250 {{icon|silver|}}
 +
|-
 +
| 2 || 400 {{icon|silver|}}
 +
|-
 +
| 3 || 550 {{icon|silver|}}
 +
|-
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| 4 || 700 {{icon|silver|}}
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|-
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| 5 || 850 {{icon|silver|}}
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|-
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| 6 || 1000 {{icon|silver|}}
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|-
 +
|}
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</li><div>
 
[[Category: Royalty]]
 
[[Category: Royalty]]

Revision as of 02:38, 23 May 2021

Psytrainer

Neurotrainer mech serum.png

A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.


Type
Exotic Item
Stack Limit
1

Base Stats

Flammability
0.2
Mass
0.2
Max Hit Points
80

Stat Modifiers

The psytrainer is a rare item added by the Royalty DLC that will substantially increase a single, specific psycast of the colonist using the serum. It will then be used up and disappear. Each serum is attuned to one specific psycast and will provide that psycast only, which is given as part of the name, as in "Psytrainer (Beckon)". The psycast can not be chosen, it is a property of the item and chosen randomly when the item is generated by the game.

The Psytrainer can be acquired in the early Deserter quest, as well as by trade and as a quest reward in other quests.

The value of the psytrainer depends on its content. A psytrainer for a lower level psycast will be cheaper than that of a higher level psycast.

When a psytrainer is used on a pawn with a psylink level lower than the required level for the taught psycast to be used, the taught psycast will replace the free psycast when the level is achieved. Therefore, you should wait until the required level is achieved, unless it is necessary for wealth management.

Market value varies on the level of the psycast, with higher level psycasts having a higher value. This follows the equation of 100 + 150*Level.

  • Level Market value
    1 250 Silver
    2 400 Silver
    3 550 Silver
    4 700 Silver
    5 850 Silver
    6 1000 Silver