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− | {{ | + | {{infobox main |
| name = Plate armor | | name = Plate armor | ||
| image = Plate_armor.png | | image = Plate_armor.png | ||
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| research = Plate armor | | research = Plate armor | ||
| work to make = 38000 | | work to make = 38000 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 170 | | resource 1 amount = 170 | ||
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| insulationheatfactor = 0.0 | | insulationheatfactor = 0.0 | ||
| insulationcoldfactor = 1.0 | | insulationcoldfactor = 1.0 | ||
− | | armorsharpfactor = 0.73 | + | | armorsharpfactor= 0.73 |
− | | armorbluntfactor = 0.73 | + | | armorbluntfactor= 0.73 |
− | | armorheatfactor = 0.73 | + | | armorheatfactor= 0.73 |
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
| mass base = 15 | | mass base = 15 | ||
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
| layer = Middle, Outer | | layer = Middle, Outer | ||
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| thingCategories = ApparelArmor | | thingCategories = ApparelArmor | ||
| tags = MedievalMilitary | | tags = MedievalMilitary | ||
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| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
}} | }} | ||
− | '''Plate armor''' is a type of [[apparel]] ([[armor]]) that functions as low-tech full body armor. It can be crafted out of various materials | + | '''Plate armor''' is a type of [[apparel]] ([[armor]]) that functions as low-tech full body armor. It can be crafted out of various materials. |
− | == Acquisition == | + | It has a heavy [[move speed]] penalty of -0.8 {{CS}} when worn. As such, it may be wise to leave it in a stockpile until entering combat. |
− | {{ | + | |
+ | == Acquisition == | ||
+ | Plate armor can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
It can also be found on the following [[Raider#Humanlike|raider]] kinds: | It can also be found on the following [[Raider#Humanlike|raider]] kinds: | ||
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| [[Empire#Champion|Champion]] {{RoyaltyIcon}} || 100% || Normal || 70-100% | | [[Empire#Champion|Champion]] {{RoyaltyIcon}} || 100% || Normal || 70-100% | ||
|} | |} | ||
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== Analysis == | == Analysis == | ||
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− | + | Compared to other forms of armor, plate is tied with the much more protective [[cataphract armor]]{{RoyaltyIcon}} for most severe movement penalty, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel. | |
− | + | A set of Steel plate armor ({{icon Small|steel||170}}) is cheaper than a full set of flak armor, including [[Flak vest|vest]], [[Flak jacket|jacket]] and [[Flak pants|pants]] ({{icon Small|steel||190}} + {{icon Small|cloth||110}} + {{icon Small|component||3}}). It has much lower sharp protection than a flak vest, but covers the arms and legs. It doesn't last as long as flak, having only 290 hp compared to flak's 600 hp. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set. | |
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− | + | A set of Plasteel plate armor is slightly cheaper than a set of [[marine armor]], but is inferior against all damage types, especially sharp damage. One advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor. | |
− | + | {{Apparel Material Table}} | |
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− | Plasteel plate | ||
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− | {{Apparel | ||
== Protection Charts == | == Protection Charts == | ||
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{{#ifeq: {{Q|Flak jacket|Armor - Blunt}} | {{Q|Flak pants|Armor - Blunt}}||Uncomment the above code, as the armor values of flak pants and jacket have become uneven}} | {{#ifeq: {{Q|Flak jacket|Armor - Blunt}} | {{Q|Flak pants|Armor - Blunt}}||Uncomment the above code, as the armor values of flak pants and jacket have become uneven}} | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
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}} | }} | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | |set1name= Plasteel Plate armor (Blunt) | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}} | + | |set1name= Plasteel Plate armor (Blunt) | set1armor1= {{#expr:1.8*{{P|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}} |
|set2name= Marine armor (Blunt) | set2armor1= {{Q|Marine armor|Armor - Blunt}} | |set2name= Marine armor (Blunt) | set2armor1= {{Q|Marine armor|Armor - Blunt}} | ||
}} | }} | ||
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Every set of plate armor found on an [[Empire#Champion|Imperial Champion]] will be white. | Every set of plate armor found on an [[Empire#Champion|Imperial Champion]] will be white. | ||
− | == Version history == | + | ==Version history== |
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
* [[Version/1.1.0|1.1.0]] - Can now be [[Electric smelter|smelted]], except wooden plate armor which is now burnable. | * [[Version/1.1.0|1.1.0]] - Can now be [[Electric smelter|smelted]], except wooden plate armor which is now burnable. | ||
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[[Category:Armor]] | [[Category:Armor]] | ||
+ | {{nav|clothing|wide}} |