Editing Molotov cocktails
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− | {{ | + | {{infobox main|weapon| |
| name = Molotov cocktails | | name = Molotov cocktails | ||
| image = Molotov.png | | image = Molotov.png | ||
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| type2 = Weapons | | type2 = Weapons | ||
| tech level = Industrial | | tech level = Industrial | ||
− | | class = | + | | class = Modern |
| damage = 10 | | damage = 10 | ||
| damage type = Flame | | damage type = Flame | ||
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| work to make = 6000 | | work to make = 6000 | ||
| mass base = 1.0 | | mass base = 1.0 | ||
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| weaponTags = GrenadeDestructive | | weaponTags = GrenadeDestructive | ||
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}} | }} | ||
− | '''Molotov cocktails''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal flame damage and set a 3x3 "plus-shaped" ('''+''') area on fire where they land. | + | '''Molotov cocktails''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal flame damage and set a 3x3 "plus-shaped" ('''+''') area on fire where they land. |
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+ | Note that molotov cocktails, once equipped, can be thrown infinitely; they are not consumed by use. | ||
== Acquisition == | == Acquisition == | ||
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<!--Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates--> | <!--Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates--> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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== Summary == | == Summary == | ||
[[File:Molotov cocktails.png|thumb|left|200px|Molotov cocktails range and AoE]] | [[File:Molotov cocktails.png|thumb|left|200px|Molotov cocktails range and AoE]] | ||
+ | Molotov cocktails have very short range, moderate aiming time, and no delay before exploding on the target and 1 additional tile in each of the cardinal directions, causes {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage to targets in its area, possibly igniting them, and creating [[Filth#Chemfuel puddle|chemfuel puddles]] which will then ignite and burn.{{Check Tag|Puddle behavior?|Are there always 5 puddles, do they always ignite etc.}} Each set of molotov cocktails can be thrown infinitely; they are not consumed by use. | ||
− | + | They are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another indicator with a circular center will become the aiming spot. The character cannot hold both the cocktails and another weapon at the same time. | |
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− | + | Cocktails will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the cocktail intersects with a wall or object. This forced miss radius means that [[Skills#Shooting|Shooting]] skill and [[shooting accuracy]] of the grenadier is irrelevant. The cocktails will not get any more or less accurate based on the skills or health of the thrower. [[Aiming time]] effects do still apply however. | |
− | + | When throwing a cocktail down an 1-tile wide alley, a pawn can consistently throw a cocktail 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat. | |
− | + | When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, they may explode. The cocktails will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 10 Flame damage in a 2.66 tile radius around itself.{{Check Tag|Chemfuel puddles?|Does this explosion leave chemfuel puddles like throwing it will?}} | |
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− | When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, they may explode. The cocktails will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 10 Flame damage in a 2.66 tile radius around itself.{{Check Tag|Chemfuel puddles?|Does this explosion leave chemfuel puddles like throwing it will?}} | ||
Molotov cocktails have no [[quality]] - every set of molotovs will have the same stats, regardless of the skill of the crafter. | Molotov cocktails have no [[quality]] - every set of molotovs will have the same stats, regardless of the skill of the crafter. | ||
− | + | They cannot be smelted in an [[electric smelter]]. | |
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− | + | [[Pyromaniac]] pawns equipped with molotov cocktails will have a {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff. | |
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− | + | == Analysis == | |
− | + | {{Stub|section=1}} | |
− | + | A dubious combat weapon, accuracy is poor on moving targets and damage is slow over time. Molotovs are significantly cheaper to produce and fire faster than an [[incendiary launcher]], but have poor range and projectile speed. | |
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− | == | ||
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− | + | As with all Flame damage, it will ignite basically any non-mechanoid target that it successfully damages because a [[Flammability]] of under 30% is needed to prevent guaranteed ignition, and this is only present on mechanoids, who are immune to Flame damage anyway, and pawns wearing [[phoenix armor]]{{RoyaltyIcon}} which does not spawn on enemy pawns. Note that is ''damages'', and not hits. As such, good heat armor, such as from [[devilstrand]] or [[hyperweave]] clothes, can make this significantly less reliable by negating the damage. A mitigation will not prevent ignition however. | |
− | + | Watch out when using these in place of [[frag grenades]] when melee blocking, as the fire can allow enemies to clip past your blockers, allowing them to surround the blockers or attack your backline. | |
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− | + | Good for disposing of corpses or equipment rapidly, though be aware of flammability of nearby flooring and walls; using a large, natural area of [[rough stone]] as your disposal zone is handy and safe. | |
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− | + | One way to defend a base using molotovs is to drop some on stone floors/walls so that enemies have a difficult time getting in and are "softened" when passing through the flame, without burning the base itself. | |
== Version history == | == Version history == | ||
* 1.0 - Received a crafting recipe. | * 1.0 - Received a crafting recipe. | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |