Difference between revisions of "Melee Hit Chance"

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==Factors==
 
==Factors==
* [[Skills#Melee|Melee]] skill
+
* [[Skills#Melee|Melee]] skill:
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance
+
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::1.5|150%]] efficiency here.
* [[Sight]]: [[Sight Importance::0.4|40%]] importance—note that unlike almost all other [[stat]]s, [[Sight]] impact is not capped at 100% efficiency here
+
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance—capped at [[Manipulation Limit::1.5|150%]] efficiency here
* Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug.
 
 
* [[Traits]]
 
* [[Traits]]
 
** [[Traits#Brawler|Brawler]]: +75%
 
** [[Traits#Brawler|Brawler]]: +75%

Revision as of 11:22, 14 October 2020

Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors