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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main
{{Infobox main
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|name = Locust armor
| name = Locust armor
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|image = LocustArmor.png|Locust armor
| image = LocustArmor.png
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|description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<Br>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
| description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<br/>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
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|type = Gear
| type = Gear
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|type2 = Armor
| type2 = Armor
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|hp = 280
| tech level = Spacer
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|production facility 1 = Fabrication bench
| hp = 280
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|work to make = 45000
| production facility 1 = Fabrication bench
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|resource 1 = Plasteel
| work to make = 45000
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|resource 1 amount = 120
| work speed stat = General Labor Speed
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|resource 2 = Uranium
| resource 1 = Plasteel
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|resource 2 amount = 10
| resource 1 amount = 120
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|resource 3 = Advanced component
| resource 2 = Uranium
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|resource 3 amount = 3
| resource 2 amount = 10
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|resource 4 = Component  
| resource 3 = Advanced component
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|resource 4 amount = 3
| resource 3 amount = 3
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|resource 5 = Chemfuel
| resource 4 = Component  
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|resource 5 amount = 100
| resource 4 amount = 3
 
| resource 5 = Chemfuel
 
| resource 5 amount = 100
 
| research = Jump packs, Recon armor
 
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| marketvalue = 2230
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|marketvalue = 2230
| armorblunt = 35
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|armorblunt = 35
| armorsharp = 87
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|armorsharp = 87
| armorheat = 41
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|armorheat = 41
| insulationcold = 32
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|insulationcold = 32
| insulationheat = 9
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|insulationheat = 9
| mass base = 9
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|mass base = 9
| lifestage = Adult
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
| clothing for nudity = True
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|layer = Middle, Outer
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| has quality = true
 
 
| defName = Apparel_ArmorLocust
 
| defName = Apparel_ArmorLocust
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
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| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
'''Locust armor''' is a set of [[armor]] added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from attacks. It is a variant of [[recon armor]] and forms a full set with the [[recon helmet]]  
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'''Locust armor''' is a set of power armor added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]]  
  
== Acquisition ==  
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== Acquisition ==
{{Acquisition}}
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As a complicated piece of technology, locust armor can only be made at the [[Fabrication bench]] and requires [[Research#Jump packs|Jump Packs]] and [[Research#Recon armor|Recon Armor]] to be researched in order to be constructed. Crafting the armor requires {{icon|plasteel|200}} [[plasteel]], {{icon|uranium|10}} [[uranium]], {{icon|chemfuel|20}} [[chemfuel]] and {{icon|advcomponent|3}} [[advanced component]]s.
  
Alternatively, the armor can be received as a [[quest]] reward or purchased from [[traders]].{{Check Tag|Which?}}
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== Analysis ==
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While less protective than [[recon armor]], it gives the user to perform up to 5 short rocket-assisted jumps up at will before requiring a reload. This functionality is equivalent to the regular waist-worn [[jump pack]] but does not take up the [[utility]] slot. This can be useful to give the user flexibility in combat, such as combining the mobility of the jump pack and the protection of the [[shield belt]] for melee pawns.  
  
== Summary ==
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===Armor===
While less protective than [[recon armor]], locust armor contains an integrated burst rocket that, similar to the [[jump pack]], allows the user to make up to 5 jumps before needing to be refueled. Refueling costs {{Icon Small|chemfuel||20}} chemfuel per charge and is performed by select the armor's wearer and right-clicking a pile of chemfuel. The user can jump anywhere within [[line of sight]], so they can jump over [[rock chunk]]s but not [[wall]]s. There is a short {{Ticks|30}} warm-up before jumping. A pawn cannot be injured mid-jump, even by explosions right under them, but can still get hit during a short warm-up before jumping.
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The locust armor is less protective than recon armor. The downside of locust armor is its atrociously low sharp armor, standing at only 87% on a normal quality armor, beaten by the [[flak vest]] by a handy amount (13%), although flak vests only cover the torso. Compared to [[duster]]s, however, it is 1.5x more protective than a [[thrumbofur]] duster, and more than 8x more protective than a simple [[cloth]] duster. The most protective and relatively common duster variant (assuming you are in the temperate forest [[biome]]) is the [[rhinoceros leather]] duster, being half as protective as locust armor. Your decision of whether or not to choose the locust armor over a flak vest/duster combo depends on what is more important to you and what textiles are available: the arms of your pawn, which can be replaced with [[bionic arm]]s late game but renders a pawn almost useless in the early game, or the torso, which is irreplaceable and kills your pawn instantly if destroyed, but has more hit points?
  
Pawns will never automatically use the rocket - instead it must be manually activated by the player by use of the "Jump" gizmo, similar to using [[utility]] items. This gizmo will only appear when the pawn is [[draft]]ed. NPCs will never use the jump capability at all.  
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===Burst Rocket===
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The locust armor contains an integrated burst rocket that, similar to the [[jump pack]] allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon|chemfuel|20}} chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over [[Rock chunk]]s but not [[Wall]]s. Unlike the jump pack it does not occupy the [[utility]] slot, and so can be worn with a [[shield belt]] making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up.  
  
Downed allies can be carried during a jump.  
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It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[Archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays.
  
Unlike the jump pack it does not occupy the [[utility]] slot, and so can be worn with all other utility items such as the [[shield belt]].
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The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality.
 
 
It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays.
 
 
 
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[jump pack]] of the same quality.
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{{#vardefine:baserange|23.9}}
 
{{#vardefine:baserange|23.9}}
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
! Quality
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!Quality
! Awful
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!Awful
! Poor
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!Poor
! Normal
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!Normal
! Good
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!Good
! Excellent
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!Excellent
! Masterwork
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!Masterwork
! Legendary
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!Legendary
 
|-  
 
|-  
! Range
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!Range
| {{#expr:{{#var:baserange}}*0.75 round 1}}
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|{{#expr:{{#var:baserange}}*0.75 round 1}}
| {{#expr:{{#var:baserange}}*0.9 round 1}}
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|{{#expr:{{#var:baserange}}*0.9 round 1}}
| {{#expr:{{#var:baserange}}*1.0 round 1}}
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|{{#expr:{{#var:baserange}}*1.0 round 1}}
| {{#expr:{{#var:baserange}}*1.06 round 1}}
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|{{#expr:{{#var:baserange}}*1.06 round 1}}
| {{#expr:{{#var:baserange}}*1.13 round 1}}
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|{{#expr:{{#var:baserange}}*1.13 round 1}}
| {{#expr:{{#var:baserange}}*1.19 round 1}}
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|{{#expr:{{#var:baserange}}*1.19 round 1}}
| {{#expr:{{#var:baserange}}*1.25 round 1}}
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|{{#expr:{{#var:baserange}}*1.25 round 1}}
 
|}
 
|}
</li></div>
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</li><div>
 
 
== Analysis ==
 
The locust armor is slightly less protective than base recon armor ({{--|5%}} base Sharp & Blunt protection), which makes it noticeably worse against any sort of [[flak vest]] and [[duster]] combination. In exchange, jumping can be a potent combat tool.
 
 
 
Jumps can help pawns disengage from combat, rescue fellow colonists, engage in melee with opponents, allow kiting, and dodge explosives. However, the [[jump pack]] allows pawns to have the exact same jump mechanic while allowing you to wear any set of armor. A jump pack + recon armor is slightly cheaper ({{Icon Small|plasteel}} 10 [[plasteel]]) while fulfilling the same purpose.
 
 
 
Using jump packs has one key issue - they occupy the [[utility]] slot. This is most important for melee fighters, who often want to wear a [[shield belt]]. Shield belts regenerate fairly quickly and prevent ''all'' ranged damage to a pawn until the shield is depleted. Therefore, using locust armor + shield belt can be more protective than flak vest + duster + jump pack.
 
 
 
Locust armor can allow use of a [[bandwidth pack]]{{BiotechIcon}} while retaining the ability to jump. It also has a niche synergy with deployable items like the [[firefoam pop pack]] and [[tox pack]]{{BiotechIcon}}. For long-range items like the [[psychic shock lance|psychic]] [[psychic insanity lance|lances]] or [[tornado generator]], you can usually just wear them with another colonist.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Gallery ==
 
<gallery>
 
Gizmo jump pack full.png|The gizmo for ordering a pawn to jump, shared with the [[Jump pack|jump pack]]. Includes remaining fuel supply.
 
Gizmo jump pack depleted.png|The jump gizmo, shared with the [[Jump pack|jump pack]]. Disabled due to insufficient fuel.
 
Locust armor takeoff.png|A pawn that has just taken off, leaving a fiery trail.
 
</gallery>
 
  
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{{Apparel Quality Table}}
  
 
== Version history ==
 
== Version history ==
* [[Version/1.2.2719|1.2.2719]] - Added.
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* [[Version/1.2.2719|1.2.2719]] - Added
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray. Now require enough chemfuel to provide their initial fuel and one more component.
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* [[Version/1.2.2753|1.2.2753]] - Now require enough chemfuel to provide their initial fuel and one more component.
* [[Version/1.3.3287|1.3.3287]] - Fix: Jumping resets "Fire at will" toggle.
 
  
== See also ==
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==See Also==
* [[Jump pack]] - A utility item that offers a similar capability.
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*[[Jump pack]] - A utility item that offers a similar capability.
* [[Recon armor]] - the base model. Slightly more protective but without the jump pack.
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*[[Recon armor]] - the base model. Slightly more protective but without the jump pack.
* [[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
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*[[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]
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[[Category:Royalty]]

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