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{{Royalty}}
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{{Royalty}}{{infobox main
{{Infobox main
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|name = Locust armor
| name = Locust armor
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| image = LocustArmor.png|Locust armor
| image = LocustArmor.png
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| description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<Br>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
| description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<br/>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
 
 
| type = Gear
 
| type = Gear
 
| type2 = Armor
 
| type2 = Armor
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| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
 
| work to make = 45000
 
| work to make = 45000
| work speed stat = General Labor Speed
 
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 120
 
| resource 1 amount = 120
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| marketvalue = 2230
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| marketvalue = 2230
| armorblunt = 35
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| armorblunt = 35
| armorsharp = 87
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| armorsharp = 87
| armorheat = 41
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| armorheat = 41
 
| insulationcold = 32
 
| insulationcold = 32
 
| insulationheat = 9
 
| insulationheat = 9
 
| mass base = 9
 
| mass base = 9
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| layer = Middle, Outer
| has quality = true
 
 
| defName = Apparel_ArmorLocust
 
| defName = Apparel_ArmorLocust
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
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| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
'''Locust armor''' is a set of [[armor]] added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from attacks. It is a variant of [[recon armor]] and forms a full set with the [[recon helmet]]  
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'''Locust armor''' is a set of [[armor]] added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from attacks. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]]  
  
== Acquisition ==  
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== Acquisition ==
{{Acquisition}}
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Locust armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. Each set requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Alternatively, the armor can be received as a [[quest]] reward or purchased from [[traders]].{{Check Tag|Which?}}
 
Alternatively, the armor can be received as a [[quest]] reward or purchased from [[traders]].{{Check Tag|Which?}}
  
 
== Summary ==
 
== Summary ==
While less protective than [[recon armor]], locust armor contains an integrated burst rocket that, similar to the [[jump pack]], allows the user to make up to 5 jumps before needing to be refueled. Refueling costs {{Icon Small|chemfuel||20}} chemfuel per charge and is performed by select the armor's wearer and right-clicking a pile of chemfuel. The user can jump anywhere within [[line of sight]], so they can jump over [[rock chunk]]s but not [[wall]]s. There is a short {{Ticks|30}} warm-up before jumping. A pawn cannot be injured mid-jump, even by explosions right under them, but can still get hit during a short warm-up before jumping.
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While less protective than [[recon armor]], locust armor contains an integrated burst rocket that, similar to the [[jump pack]], allows the user to make up to 5 jumps before needing to be refueled. Refueling costs {{icon Small|chemfuel||20}} chemfuel per charge and is performed by select the armor's wearer and right-clicking a pile of chemfuel. The user can jump anywhere within [[line of sight]], so they can jump over [[rock chunk]]s but not [[Wall]]s. There is a short {{ticks|30}} warm-up before jumping. A pawn cannot be injured mid-jump, even by explosions right under them, but can still get hit during a short warm-up before jumping.
  
Pawns will never automatically use the rocket - instead it must be manually activated by the player by use of the "Jump" gizmo, similar to using [[utility]] items. This gizmo will only appear when the pawn is [[draft]]ed. NPCs will never use the jump capability at all.  
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Pawns will never automatically use the rocket - instead it must be manually activated by the player by use of the "Jump" gizmo, similar to using [[Utility]] items. This gizmo will only appear when the pawn is [[draft]]ed. NPCs will never use the jump capability at all.  
  
 
Downed allies can be carried during a jump.  
 
Downed allies can be carried during a jump.  
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Unlike the jump pack it does not occupy the [[utility]] slot, and so can be worn with all other utility items such as the [[shield belt]].
 
Unlike the jump pack it does not occupy the [[utility]] slot, and so can be worn with all other utility items such as the [[shield belt]].
  
It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays.
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It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[Archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays.
  
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[jump pack]] of the same quality.
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The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{{#vardefine:baserange|23.9}}
 
{{#vardefine:baserange|23.9}}
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
! Quality
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!Quality
! Awful
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!Awful
! Poor
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!Poor
! Normal
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!Normal
! Good
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!Good
! Excellent
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!Excellent
! Masterwork
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!Masterwork
! Legendary
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!Legendary
 
|-  
 
|-  
! Range
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!Range
| {{#expr:{{#var:baserange}}*0.75 round 1}}
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|{{#expr:{{#var:baserange}}*0.75 round 1}}
| {{#expr:{{#var:baserange}}*0.9 round 1}}
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|{{#expr:{{#var:baserange}}*0.9 round 1}}
| {{#expr:{{#var:baserange}}*1.0 round 1}}
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|{{#expr:{{#var:baserange}}*1.0 round 1}}
| {{#expr:{{#var:baserange}}*1.06 round 1}}
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|{{#expr:{{#var:baserange}}*1.06 round 1}}
| {{#expr:{{#var:baserange}}*1.13 round 1}}
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|{{#expr:{{#var:baserange}}*1.13 round 1}}
| {{#expr:{{#var:baserange}}*1.19 round 1}}
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|{{#expr:{{#var:baserange}}*1.19 round 1}}
| {{#expr:{{#var:baserange}}*1.25 round 1}}
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|{{#expr:{{#var:baserange}}*1.25 round 1}}
 
|}
 
|}
</li></div>
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</li><div>
  
 
== Analysis ==
 
== Analysis ==
 
The locust armor is slightly less protective than base recon armor ({{--|5%}} base Sharp & Blunt protection), which makes it noticeably worse against any sort of [[flak vest]] and [[duster]] combination. In exchange, jumping can be a potent combat tool.
 
The locust armor is slightly less protective than base recon armor ({{--|5%}} base Sharp & Blunt protection), which makes it noticeably worse against any sort of [[flak vest]] and [[duster]] combination. In exchange, jumping can be a potent combat tool.
  
Jumps can help pawns disengage from combat, rescue fellow colonists, engage in melee with opponents, allow kiting, and dodge explosives. However, the [[jump pack]] allows pawns to have the exact same jump mechanic while allowing you to wear any set of armor. A jump pack + recon armor is slightly cheaper ({{Icon Small|plasteel}} 10 [[plasteel]]) while fulfilling the same purpose.
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Jumps can help pawns disengage from combat, rescue fellow colonists, engage in melee with opponents, allow kiting, and dodge explosives. However, the [[jump pack]] allows pawns to have the exact same jump mechanic while allowing you to wear any set of armor. A jump pack + recon armor is slightly cheaper ({{icon small|plasteel}} 10 [[plasteel]]) while fulfilling the same purpose.
  
 
Using jump packs has one key issue - they occupy the [[utility]] slot. This is most important for melee fighters, who often want to wear a [[shield belt]]. Shield belts regenerate fairly quickly and prevent ''all'' ranged damage to a pawn until the shield is depleted. Therefore, using locust armor + shield belt can be more protective than flak vest + duster + jump pack.
 
Using jump packs has one key issue - they occupy the [[utility]] slot. This is most important for melee fighters, who often want to wear a [[shield belt]]. Shield belts regenerate fairly quickly and prevent ''all'' ranged damage to a pawn until the shield is depleted. Therefore, using locust armor + shield belt can be more protective than flak vest + duster + jump pack.
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Locust armor can allow use of a [[bandwidth pack]]{{BiotechIcon}} while retaining the ability to jump. It also has a niche synergy with deployable items like the [[firefoam pop pack]] and [[tox pack]]{{BiotechIcon}}. For long-range items like the [[psychic shock lance|psychic]] [[psychic insanity lance|lances]] or [[tornado generator]], you can usually just wear them with another colonist.
 
Locust armor can allow use of a [[bandwidth pack]]{{BiotechIcon}} while retaining the ability to jump. It also has a niche synergy with deployable items like the [[firefoam pop pack]] and [[tox pack]]{{BiotechIcon}}. For long-range items like the [[psychic shock lance|psychic]] [[psychic insanity lance|lances]] or [[tornado generator]], you can usually just wear them with another colonist.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Added.
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray. Now require enough chemfuel to provide their initial fuel and one more component.
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* [[Version/1.2.2753|1.2.2753]] - Now require enough chemfuel to provide their initial fuel and one more component.
 
* [[Version/1.3.3287|1.3.3287]] - Fix: Jumping resets "Fire at will" toggle.
 
* [[Version/1.3.3287|1.3.3287]] - Fix: Jumping resets "Fire at will" toggle.
  
== See also ==
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==See Also==
 
* [[Jump pack]] - A utility item that offers a similar capability.
 
* [[Jump pack]] - A utility item that offers a similar capability.
 
* [[Recon armor]] - the base model. Slightly more protective but without the jump pack.
 
* [[Recon armor]] - the base model. Slightly more protective but without the jump pack.
 
* [[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
 
* [[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]
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[[Category:Royalty]]

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