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− | {{infobox main| | + | {{stub}}{{infobox main| |
| name = Joywire | | name = Joywire | ||
| image = Health item prosthetic.png|Joywire | | image = Health item prosthetic.png|Joywire | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures. | | description = A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures. | ||
| mass base = 0.2 | | mass base = 0.2 | ||
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| work to make = 15000 | | work to make = 15000 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
| thingSetMakerTags = RewardStandardLowFreq | | thingSetMakerTags = RewardStandardLowFreq | ||
− | }}{{info|The | + | }}{{info|The [[joywire]] implant grants a permanent +30 [[mood]] boost. However, the bearer suffers a permanent -20% to [[consciousness]].}}<!-- this comment here to suppress extra line break |
− | + | -->The [[consciousness]] penalty can be partially offset by putting the bearer on [[Luciferium]], but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy, such as manufacturing and selling [[Flake]]. | |
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− | + | Due to the heavy debuff, it is only recommended for colonists who will often go on mental breaks due to poor mood, and are generally not vital to the colony's survival. | |
− | + | After implanted, it cannot be removed. | |
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− | === | + | ==Acquisition== |
− | + | Crafting a joywire requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a {{P|Skill 1}} skill of {{P|Skill 1 Level}}. | |
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+ | ==Analysis== | ||
+ | The joywire provides a massive +30 moodlet at the cost of -20% consciousness. It cannot be removed, like all other brain implants. The joywire can be used to counteract permanent depression, but because of the permanent, -20% consciousness (which effectively makes them 20% slower at everything, permanently), it would be better to not recruit the pawn anyway. The depression of the pawn can also be cured in the late game with a social drug policy, lavish meals, and beautiful rooms instead of a joywire. As mentioned above, the debuff can be partially countered by luciferium, but is an expensive and risky ordeal and only brings their consciousness to 95%. | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
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