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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately}}
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}
 
{{See also|Meat|Human meat}}
 
{{See also|Meat|Human meat}}
 
{{Infobox main|food
 
{{Infobox main|food
 
| name = Insect meat
 
| name = Insect meat
| image = Meat insect c.png
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| image = Meat insect c.png|
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| days to rot = 2
 
| days to rot = 2
 
| nutrition = 0.05
 
| nutrition = 0.05
<!-- Creation -->
 
| production facility 1 = Butcher spot
 
| production facility 2 = Butcher table
 
| work to make = 450
 
| work speed stat = Butchery Speed
 
 
}}
 
}}
 
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
 
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
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Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s.
 
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s.
  
Colonists consider insect meat disgusting, and will suffer {{Thought|desc=I ate some gray, slimy insect meat. It was, possibly, the most disgusting thing I've ever tasted.|label=Ate insect meat|value=−6|stack=1|duration=1}} when eaten raw, and {{Thought|desc=I ate a meal cooked from gray, slimy insect meat. The seasoning partly covered the taste, but there were glands and fluid pockets in there that I can't identify.|label=Ate cooked insect meat|value=−3|stack=1|duration=1}} for eating meals with it. Pawns will also gain the mood effect of the preparation itself - for example, eating it as a [[nutrient paste meal]] gives an additional penalty of {{Thought|desc=I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop.|label=Ate awful meal|value=−4|stack=1|duration=1}}, for {{--|7}} mood total.
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Colonists consider insect meat disgusting, and will suffer the {{--|6}} ''Ate insect meat'' [[mood]]let when eaten raw, and the {{--|3}} ''Ate cooked insect meat'' moodlet for eating meals with it. Pawns will also gain the mood effect of the preperation itself - for example, eating it as a [[nutrient paste meal]] gives an additional {{--|4}} mood penalty, for {{--|7}} mood total.
  
The mood penalties from insect meat are negated and replaced with {{Thought|desc=I ate some insect meat. So smooth and succulent.|label=Ate insect meat|value=+6|stack=1|duration=1}} or {{Thought|desc=I ate a meal that contained insect meat. I could still taste hints of bug-slime!|label=Ate cooked insect meat|value=+6|stack=1|duration=1}} respectively, if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods.
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The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods.
  
Its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or {{%|{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} round 2}} of regular meat. However, this has no effect on the market value of any [[meal]] you might cook out of it.
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Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat.
  
 
== Analysis ==
 
== Analysis ==
[[Infestation]]s can result in massive amounts of insect meat. While initially unattractive, it can be of significant value.
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{{Stub|section=1|reason= General, also add Biofuel Refining analysis}}
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[[Infestation]]s can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value.
  
*'''Colonist food:''' Eating cooked insect meat is only a {{--|3}} moodlet. If desired, you can cook it into a [[fine meal]] or [[carnivore fine meal]], resulting in a net gain of {{+|2}} mood. It can also be cooked into [[lavish meal]]s for {{+|9}} mood, which is higher than fine meals without insect meat. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. This makes insect meat useful if meat, or food in general, is in low supply.
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Cooking it into a [[fine meal]] adds +5 mood, for a net of +2 mood; making insect meat worthwhile if meat or general food is in low supply. Making a [[carnivore fine meal|carnivore fine]] and [[carnivore lavish meal|lavish meal]]s can use purely insect meat for a net mood buff, "wasting" food you wouldn't be using otherwise.
  
: If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept.
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Insect meat may be eaten by [[animal]]s with no penalty. Herbivorous animals can eat insect meat turned into [[kibble]], which also uses a vegetable ingredient like [[haygrass]]. Insect meat or insect meat kibble may also be used in a [[biofuel refinery]].
  
* '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
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Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]].
  
* '''Kibble Production:''' Insect meat may be used as the required meat for kibble production and fed to animals without penalty.
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If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.
 
 
* '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{Icon Small|silver||{{#expr: (35*{{Q|Chemfuel|Market Value Base}}) - (70*{{P|Market Value Base}}) round 1}}}} per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.
 
 
 
* '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist.
 
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== Trivia ==
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{{nav|Food|wide}}
* Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".
 
 
 
{{Nav|Food|wide}}
 
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

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