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− | {{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and | + | {{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}{{See also|Meat|Human meat}} |
− | {{See also|Meat|Human meat}} | ||
{{Infobox main|food | {{Infobox main|food | ||
| name = Insect meat | | name = Insect meat | ||
− | | image = Meat insect c.png | + | | image = Meat insect c.png|Insect meat |
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing. | | description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| days to rot = 2 | | days to rot = 2 | ||
| nutrition = 0.05 | | nutrition = 0.05 | ||
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}} | }} | ||
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals. | '''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals. | ||
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== Summary == | == Summary == | ||
− | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]] | + | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. |
− | Colonists consider insect meat disgusting, and will suffer | + | Colonists consider insect meat disgusting, and will suffer the "''Ate insect meat''" bad thought (-6 [[mood]]) when eaten raw, and the "''Ate cooked insect meat''" bad thought (-3 mood) when eating meals made with it. This stacks additively with mood effects from meals, both positive and negative, and with the "''ate raw food''" (-7 mood) debuff when eaten raw. Thus, eating raw insect meat results in a net -13, while eating a lavish meal made from it results in a net +9. The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks, as above. |
− | + | By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. | |
− | Its market value is only {{ | + | Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. |
== Analysis == | == Analysis == | ||
− | [[Infestation]]s can result in massive amounts of insect meat | + | {{Stub|section=1|reason= General also add Biofuel Refining analysis}} |
+ | [[Infestation]]s can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value. | ||
− | + | Cooking it into a [[fine meal]] (+5 mood) offsets the mood penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low or before a colony can afford to switch to regular fine meals. Alternatively, if the colony has easy access to large supplies of insect meat, cooking it into a [[lavish meal]] (+12 mood) will give a total of +9 mood while requiring the same amount of vegetables as basic a [[simple meal]] made from vegetable, and stacking with the fine meal buff. The resulting meal will also be suitable for nobles. Alternatively, [[carnivore fine meal|carnivore fine]] and [[carnivore lavish meal|lavish meal]]s can use only the insect meat and turn unused insect meat into essentially free mood buffs with no other input, though at the cost of nutritional efficiency. | |
− | + | Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. | |
− | + | If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. | |
− | + | {{nav|Food|wide}} | |
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[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] | [[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] |