Difference between revisions of "Hunt"

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Hunters are coded to shoot marked animals from a considerable distance to minimize the risk of injury should the target turn [[Mental break#Manhunter|manhunter]]. However, animals will flee from nearby gunshots and may inadvertently move closer to your hunter. Weapons with a long range and high damage are the best hunting weapons, such as the [[Greatbow]] and [[Bolt-action rifle]], while short-range weapons like the [[Machine Pistol]] are poor choices.  {{Check Tag|Fact check|Doesn't distance directly decrease manhunter chance}} The [[hunting stealth]] of the hunter directly scales the chance of manhunting.  
 
Hunters are coded to shoot marked animals from a considerable distance to minimize the risk of injury should the target turn [[Mental break#Manhunter|manhunter]]. However, animals will flee from nearby gunshots and may inadvertently move closer to your hunter. Weapons with a long range and high damage are the best hunting weapons, such as the [[Greatbow]] and [[Bolt-action rifle]], while short-range weapons like the [[Machine Pistol]] are poor choices.  {{Check Tag|Fact check|Doesn't distance directly decrease manhunter chance}} The [[hunting stealth]] of the hunter directly scales the chance of manhunting.  
  
You can select several animals for hunting at once by opening the [[Menu#Wildlife|Wildlife]] menu and dragging your mouse click down the "Mark animals for Hunting" column. This tab also shows the revenge chance for each animal and has a special icon for [[Animals#predation|predators]]. All wild animals on the current map are shown here, and if an animal is injured or "downed" it will be highlighted as such. Thus the Wildlife tab allows you to easily scavenge the kills of local predators, giving free [[meat]] and [[leather]].
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You can select several animals for hunting at once by opening the [[Menu#Wildlife|Wildlife]] menu and dragging your mouse click down the "Mark animals for Hunting" column. This tab also shows the revenge chance for each animal and has a special icon for [[Animals#predation|predators]]. All wild animals on the current map are shown here. If an animal is injured or "downed," it will be highlighted as such and can be 'Finished Off' to yield [[meat]] and [[leather]].
  
 
Once a hunter's target is [[downed]], they will finish it off at point-blank range by cutting its throat.<noinclude>
 
Once a hunter's target is [[downed]], they will finish it off at point-blank range by cutting its throat.<noinclude>

Revision as of 03:58, 10 June 2022

An order used to mark animals to be hunted by hunters. Animals have a chance to revenge when harmed (a warning will appear when marking the animal for hunting) and will occasionally bring their entire pack with them![Detail Needed]

Hunters only hunt when equipped with a ranged weapon, when their Hunting task is active in the Work menu, and when all other jobs of a higher priority are finished.

Hunters are coded to shoot marked animals from a considerable distance to minimize the risk of injury should the target turn manhunter. However, animals will flee from nearby gunshots and may inadvertently move closer to your hunter. Weapons with a long range and high damage are the best hunting weapons, such as the Greatbow and Bolt-action rifle, while short-range weapons like the Machine Pistol are poor choices. [Fact check] The hunting stealth of the hunter directly scales the chance of manhunting.

You can select several animals for hunting at once by opening the Wildlife menu and dragging your mouse click down the "Mark animals for Hunting" column. This tab also shows the revenge chance for each animal and has a special icon for predators. All wild animals on the current map are shown here. If an animal is injured or "downed," it will be highlighted as such and can be 'Finished Off' to yield meat and leather.

Once a hunter's target is downed, they will finish it off at point-blank range by cutting its throat.

Version history

As of Alpha 14 (July 15th, 2016), projectiles fired by hunting colonists no longer intercept random targets.