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{{Rewrite|reason=Needs summary section for mood effects, place before usage. When complete, ensure parity with [[Dread leather]]}}
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{{Infobox main|leathery|
{{Infobox main|leathery
 
 
| name = Human leather
 
| name = Human leather
| image = Humanleather b.png
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| image = Humanleather.png|Human leather
 
| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
 
| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| mass base = 0.03
 
| mass base = 0.03
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
<!-- Stat Modifiers -->
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| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
}}
 
}}
{{Info|'''Human leather'''  is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]{{AnomalyIcon}} at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].}}
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{{Info|'''Human leather'''  is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].}}
  
== Acquisition ==
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==Acquisition==
 
The following animals provide human leather.
 
The following animals provide human leather.
 
{{Leather List}}
 
{{Leather List}}
  
== Usage ==
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==Analysis==
Human leather can be used to craft and build the following things:
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{{see also|Human resources}}
{{Ingredient List}}
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Human leather is an abundant and valuable resource. But in ordinary circumstances, it comes with several downsides  
 
 
== Analysis ==
 
{{See also|Human resources}}
 
Human leather is an abundant and valuable resource. But in ordinary circumstances, using it comes with several downsides:
 
 
* Simply butchering a human [[corpse]] gives {{--|6}} mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one.
 
* Simply butchering a human [[corpse]] gives {{--|6}} mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one.
** The butcher gets further {{--|6}} mood for the bill, which ''does'' stack.
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* The butcherer gets further {{--|6}} mood for the bill, which ''does'' stack.
 
* Seeing a human corpse gives another {{--|3}} moodlet.
 
* Seeing a human corpse gives another {{--|3}} moodlet.
 
* Actually wearing human leather gives a {{--|2}} moodlet per item.  
 
* Actually wearing human leather gives a {{--|2}} moodlet per item.  
 
* Creating items out of human leather, or using human [[furniture]] at all, does not upset anyone.
 
* Creating items out of human leather, or using human [[furniture]] at all, does not upset anyone.
  
Pawns with the [[Bloodlust]], [[Cannibal (Trait)|Cannibal]], or [[Psychopath]] [[trait]]s are immune to all mood penalties. Bloodlusted and cannibal pawns get a mood boost for wearing human leather clothing. These penalties are also negated by a pro-Cannibalism [[ideoligion]]{{IdeologyIcon}}. For colonists bothered by human butchering, their mood isn't too difficult to handle. Possible ways to offest the {{--|6}} moodlet includes [[fine meal]]s, impressive dining room/bedrooms, and more time for Recreation.
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Pawns with the [[Bloodlust]], [[Cannibal]], or [[Psychopath]] [[trait]]s are immune to all mood penalties. Bloodlusted and cannibal pawns get a mood boost for wearing human leather clothing. These penalties are also negated by a pro-Cannibalism [[ideoligion]]{{IdeologyIcon}}. For colonists bothered by human butchering, the {{--|6}} moodlet is usually easy to manage. You can give them [[fine meal]]s, create an impressive dining room/bedrooms, set time for Recreation, and more to negate the penalty.
  
As clothing items, human leather is one of the worst [[textiles]] in the game. It is the 21st most protective textile, or 8th worst. Unlike [[cloth]] or [[wool]]s, it also has terrible insulation, being 4th and 3rd worst against heat and cold, respectively. These clothes can please certain pawns - use it for innerwear like [[t-shirt]]s, which have a small impact on protection. As furniture, it has a poor [[beauty]] value, but is great for bulk projects due to how common it is.
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As clothing items, human leather is one of the worst [[textiles]] in the game. It is the 21st most protective textile, or 8th worst. Unlike [[cloth]] or [[wool]]s, it also has terrible insulation, being 4th and 3rd worst against heat and cold, respectiely. As furniture, it has a poor [[beauty]] value, but is great as a bulk textile due to how common it is.
  
Human leather has an oddly high market value, which makes it a valuable trade good. As with all fabrics, [[corset]]s{{RoyaltyIcon}}/[[formal vest]]s{{RoyaltyIcon}} are the most economical use of leather; without the [[Royalty DLC]], [[duster]]s and [[armchair]]s are the best. Human leather remains quite profitable when sold raw, so cannibal colonies are able to quickly accumulate wealth.
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Human leather has an oddly high market value, which makes it great for a trade good. As with all fabrics, [[corset]]s/[[formal vest]]s{{RoyaltyIcon}} are the most economical use of leather, or [[duster]]s and [[armchair]]s without the [[Royalty DLC]]. Human leather remains quite profitable even when sold raw, so cannibal colonies are able to quickly accumulate wealth.
  
== Gallery ==
 
<gallery>
 
Humanleather a.png|One human leather
 
Humanleather b.png|Stack of human leathers
 
</gallery>
 
  
{{Nav|materials|wide}}
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{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

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