Editing Healroot
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==Usage== | ==Usage== | ||
− | Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] | + | Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]], which can give a bonus to treat any 1 (one) injury - one cut, one break, one whatever. A fight can easily cause a half-dozen injuries to a colonist, or more for a tough/long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them. |
==Temperatures== | ==Temperatures== |