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{{stub}}{{infobox main|plant|
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{{Define|Plant
| name = Healroot
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| harvest yield max = 1
| image = Healroot.png|Healroot
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| harvest yield min = 1
| description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.
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| visual size max = 1.0
| type = Plant
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| visual size min = 0.3
| type2 = Domesticated
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| altitude layer = LowPlant
| path cost = 14
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| def name = PlantXerigium
| hp = 60
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| description = This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.
| flammability = 1
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| die if leafless = true
| beauty outdoors = 1
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| drawer type = MapMeshOnly
| grow days = 7
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| fertility factor growth rate = 0.4
| sow work = 800
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| fertility min = 0.5
| harvest work = 400
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| graphic class = Graphic_Random
| product = herbal medicine
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| graphic path = Things/Plant/Xerigium
| yield = 1
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| graphic shader type = CutoutPlant
| min sowing skill = 8
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| grow days = 10
| min fertility = 0.7
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| harvest destroys = true
| fertility sensitivity = 1
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| harvest tag = Standard
| nutrition = 0.2
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| harvested thing def = HerbalMedicine
| sowTags = Ground, Hydroponic
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| label = xerigium
}}{{See also|Wild healroot}}{{Info|'''Healroot''' is a [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].}} Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.
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| never multi select = True
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| nutrition = 0.20
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| parent name = PlantBase
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| path cost = 10
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| preferability = Plant
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| selectable = true
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| shoots seeds = false
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| sound harvest finish = Harvest_Standard_Finish
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| sound harvesting = Harvest_Standard
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| sow work = 150
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| ticker type = Rare
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| top wind exposure = 0.1
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| use hit points = True
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| sow tag decorative = false
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| sow tag ground = true
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| sow tag hydroponic = true
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| beauty base = 1
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| flammability base = 0.8
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| max hit points base = 85
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}}
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<onlyinclude>
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{{Plant
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| name        = Xerigium
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| image      = Xerigium.png
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| description = This plant was selectively bred for centuries by settlers. It is sometimes also called &quot;healer's hand&quot; by tribespeople - a nickname it owes to its five major medicinal virtues.
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| information = Planted in the [[Growing_zone|growing zone]]. Grow to make [[Herbal_medicine|herbal medicine]].
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| time        = ?
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| type        = Domesticated
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| hp          = 85
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| herbal      = 1
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}}
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</onlyinclude>
  
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
 
  
One important difference from most domesticated plants is that Healroot can withstand winter temperatures. Thus, when planted outside after early spring it attracts wild herbivores and can be used as bait. If you are not ready to shoot this animals and protect your crops, then may be worth walling them off. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected.
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{{infobox main|plant|
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|name = Xerigium Plant
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|image = Xerigium.png|Xerigium plant
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|info = (Note: Image is placeholder) This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.
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|type = Plants{{!}}Plants
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|type2 = Domesticated plants{{!}}Domesticated
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|placeable =
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|hp = 85
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|time = 12
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|yield = 1
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}}
  
There is a variety that can be found naturally growing in {{Habitats|Wild healroot}}, known as [[Wild healroot]]. Wild healroot is statistically identical to normal healroot, except it cannot be cultivated manually and instead spawns in the wild.
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A plant that when harvested it yields 1 [[herbal medicine|herbal medicine]].
  
==Usage==
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Planted in the [[growing area|growing area]] or [[hydroponics basin|hydroponics basin]].
Healroot matures slowly (see table, below).  Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] while a fight can easily cause a half-dozen injuries to a colonist, or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them.
 
 
 
==Temperatures==
 
 
 
* Maximum growth temperature {{Temperature|58}}
 
* Minimum growth temperature {{Temperature|0}}
 
* All Healroots survive {{Temperature|-29}}
 
* The first Healroots die at {{Temperature|}}
 
* Some Healroots die around {{Temperature|}}
 
* Every 2nd died around {{Temperature||}}
 
* Most Healroots die around {{Temperature||}}
 
* All Healroots die around {{Temperature|}}
 
 
 
==Growing==
 
See table below for grow rates...
 
{{Grow Table}}
 
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added as '''Xerigium'''. Can be farmed and refined into herbal medicine.
 
* [[Version/0.13.1135|0.13.1135]] - Name changed from '''Xerigium''' to '''Healroot''' and sprite changed
 
* Beta 19/1.0 - Grow days 6.5 -> 12, sow and harvest work increased significantly. Min fertility 50% -> 100%.
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
 
 
<gallery>
 
Xerigium.png|Xerigium Sprite
 
</gallery>
 
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
[[Category:Resource plants]]
 

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