Guest

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Revision as of 11:44, 25 November 2018 by PigeonGuru (talk | contribs) (furnished the english as per request)
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Guest are a friendly or neutral Human which is downed and rescued in an event or injury.

In order to rescue a downed human, you need to have a vacant Sleeping spot, bedroll, bed or hospital bed. Once your pawns reached the downed person and taking back to the vacant sleeping place, he/she will be identify as guest.

If you select the option "Try to arrest", the target will instead be arrested as a prisoner.

Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. It's better to build a sleeping spot beside the downed person and treat the wound first, or the person will be a corpse before arrival at base.

Escape pod

A transport pod crashes nearby, ejecting its incapacitated occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.

The guest will use any bed assigned for medical purposes. After recovery, the character will start to walk towards the edge of the map.

In order to guarantee that the occupant joins (in the long term), they can be captured and then recruited; note that capturing people belonging to factions will anger them.

Guest.png

Fallen visitor

Visitors may collapse due to environmental events such as a heatwave, opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: "Because (name) exited the map healthy, relations with (faction) have improved by 12."".