Editing Grenadier armor

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| DPS = DPS
 
| DPS = DPS
 
| defName= Apparel_ArmorMarineGrenadier
 
| defName= Apparel_ArmorMarineGrenadier
| has quality = True
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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=== Compared to marine armor ===  
 
=== Compared to marine armor ===  
Grenadier armor is a sidegrade to [[Marine armor]]. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, grenadier armor is {{--|9%}} less protective in both armor categories. Grenadier armor, like marine armor, slows a pawn down by {{--|0.40}} {{CS}}. Both grenadier and marine armor require {{Required Resources|Marine armor}}, with grenadier armor also requiring an additional {{Icon Small|Steel}} 75 [[steel]] and {{Icon Small|Component}} 4 [[component]]s. Each grenade fired must be reloaded using {{Icon Small|Steel}} 25 [[steel]]. Steel and components are relatively easy to acquire or produce, so the material cost difference is not terribly significant between the two armors.
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Grenadier armor is a sidegrade to [[Marine armor]]. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, grenadier armor is {{--|9%}} less protective in both armor categories. Grenadier armor, like marine armor, slows a pawn down by {{--|0.40}} {{CS}}. Both grenadier and marine armor require {{Required Resources|Marine armor}}, with grenadier armor also requiring an additional {{icon small|Steel}} 75 [[steel]] and {{icon small|Component}} 4 [[component]]s. Each grenade fired must be reloaded using {{icon small|Steel}} 25 [[steel]]. Steel and components are relatively easy to acquire or produce, so the material cost difference is not terribly significant between the two armors.
  
 
The advantage of grenadier armor over marine armor is in allowing a colonist to use a non-grenade primary weapon, while still being able to use grenades when the need arises. This allows the combination of the longer range offered by most firearms and the high stopping power of a grenade against enemies who get close. The grenades fired by a grenadier armor-equipped pawn can do significant damage against targets who are clumped together, but are not effective against large or armored targets. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of this armor. While grenades can be useful, this usefulness is only seen at close range.
 
The advantage of grenadier armor over marine armor is in allowing a colonist to use a non-grenade primary weapon, while still being able to use grenades when the need arises. This allows the combination of the longer range offered by most firearms and the high stopping power of a grenade against enemies who get close. The grenades fired by a grenadier armor-equipped pawn can do significant damage against targets who are clumped together, but are not effective against large or armored targets. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of this armor. While grenades can be useful, this usefulness is only seen at close range.

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