Editing Grenadier armor

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
 +
{{Image wanted|reason=Launch grenade gizmo}}
 
{{Infobox main
 
{{Infobox main
 
| name = Grenadier armor
 
| name = Grenadier armor
Line 7: Line 8:
 
| type2 = Armor
 
| type2 = Armor
 
| tech level = Spacer
 
| tech level = Spacer
| class = Industrial
 
 
| hp = 340
 
| hp = 340
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
 
| research = Marine armor
 
| research = Marine armor
 
| work to make = 60000
 
| work to make = 60000
| work speed stat = General Labor Speed
 
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 100
 
| resource 1 amount = 100
Line 32: Line 31:
 
| insulationheat = 9
 
| insulationheat = 9
 
| mass base = 15
 
| mass base = 15
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| layer = Middle, Outer
Line 51: Line 48:
 
| DPS = DPS
 
| DPS = DPS
 
| defName= Apparel_ArmorMarineGrenadier
 
| defName= Apparel_ArmorMarineGrenadier
| has quality = True
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
Line 57: Line 53:
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
'''Grenadier armor''' is a set of [[power armor]] added by the [[Royalty DLC]]. It can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades at the expense of inflicting a [[move speed]] penalty. It is a variant of [[marine armor]] and forms a full set along with the [[marine helmet]]  
+
'''Grenadier armor''' is a set of [[power armor]] added by the [[Royalty DLC]]. It can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades at the expense of inflicting a [[move pseed penalty]]. It is a variant of [[Marine armor]] and forms a full set along with the [[Marine helmet]]  
  
 
== Acquisition ==  
 
== Acquisition ==  
{{Acquisition}}
+
Grenadier armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each set requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[raiders]].  
+
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Raiders]].  
  
 
== Summary ==
 
== Summary ==
Line 72: Line 68:
  
 
=== Frag launcher ===
 
=== Frag launcher ===
[[File:Gizmo grenadier armor launch grenade.png|thumb|left|Launch grenade gizmo]]
 
 
Grenadier armor contains an integrated grenade launcher with similar stats to [[frag grenades]] but which does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. Up to two grenades can be launched before the launcher must be reloaded at a cost of {{Icon Small|steel}} 25 [[steel]] per grenade. The process takes {{Ticks|60}}. The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check|Can NPCs use grenadier armor}}
 
Grenadier armor contains an integrated grenade launcher with similar stats to [[frag grenades]] but which does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. Up to two grenades can be launched before the launcher must be reloaded at a cost of {{Icon Small|steel}} 25 [[steel]] per grenade. The process takes {{Ticks|60}}. The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check|Can NPCs use grenadier armor}}
  
Line 86: Line 81:
  
 
=== Compared to flak vests ===
 
=== Compared to flak vests ===
Compared to a [[flak vest]] and [[duster]], the grenadier armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However, replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However, in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a [[Move Speed]] debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
+
Compared a [[flak vest]] and [[duster]], the grenadier armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a [[Move Speed]] debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
  
 
=== Compared to marine armor ===  
 
=== Compared to marine armor ===  
Grenadier armor is a sidegrade to [[Marine armor]]. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, grenadier armor is {{--|9%}} less protective in both armor categories. Grenadier armor, like marine armor, slows a pawn down by {{--|0.40}} {{CS}}. Both grenadier and marine armor require {{Required Resources|Marine armor}}, with grenadier armor also requiring an additional {{Icon Small|Steel}} 75 [[steel]] and {{Icon Small|Component}} 4 [[component]]s. Each grenade fired must be reloaded using {{Icon Small|Steel}} 25 [[steel]]. Steel and components are relatively easy to acquire or produce, so the material cost difference is not terribly significant between the two armors.
+
Grenadier armor is a sidegrade to [[Marine armor]]. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, grenadier armor is {{--|9%}} less protective in both armor categories. Grenadier armor, like marine armor, slows a pawn down by {{--|0.40}} {{CS}}. Both grenadier and marine armor require {{Required Resources|Marine armor}}, with grenadier armor also requiring an additional {{icon small|Steel}} 75 [[steel]] and {{icon small|Component}} 4 [[component]]s. Each grenade fired must be reloaded using {{icon small|Steel}} 25 [[steel]]. Steel and components are relatively easy to acquire or produce, so the material cost difference is not terribly significant between the two armors.
  
 
The advantage of grenadier armor over marine armor is in allowing a colonist to use a non-grenade primary weapon, while still being able to use grenades when the need arises. This allows the combination of the longer range offered by most firearms and the high stopping power of a grenade against enemies who get close. The grenades fired by a grenadier armor-equipped pawn can do significant damage against targets who are clumped together, but are not effective against large or armored targets. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of this armor. While grenades can be useful, this usefulness is only seen at close range.
 
The advantage of grenadier armor over marine armor is in allowing a colonist to use a non-grenade primary weapon, while still being able to use grenades when the need arises. This allows the combination of the longer range offered by most firearms and the high stopping power of a grenade against enemies who get close. The grenades fired by a grenadier armor-equipped pawn can do significant damage against targets who are clumped together, but are not effective against large or armored targets. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of this armor. While grenades can be useful, this usefulness is only seen at close range.
Line 96: Line 91:
 
Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of [[Recon armor]], it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of [[Cataphract armor]] to be more protective.
 
Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of [[Recon armor]], it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of [[Cataphract armor]] to be more protective.
  
{{Apparel Stats Table}}
 
  
{{Weapon Stats Table}}
+
 
 +
{{Apparel Quality Table}}
 +
{{Weapon Quality Table}}
  
 
== Trivia ==
 
== Trivia ==
Line 111: Line 107:
 
== Version history ==
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Added.
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray. Projectiles are now rendered with a visual arc and ground shadow.
 
 
* [[Version/1.3.3066|1.3.3066]] - Listed as no longer spawning on [[Empire#Grenadier|Imperial Grenadiers]], however see [[#Trivia|Trivia]]. Wearing a [[shield belt]] now prevents firing the grenade launcher. Previously, it could be fired but could only target only adjacent squares (including diagonals), meaning that self-detonation was likely. However, the protection offered by grenadier armor and the delay before detonation meant that, with careful timing, the wearer could escape without injury, making it a dangerous but potentially useful option in emergencies.
 
* [[Version/1.3.3066|1.3.3066]] - Listed as no longer spawning on [[Empire#Grenadier|Imperial Grenadiers]], however see [[#Trivia|Trivia]]. Wearing a [[shield belt]] now prevents firing the grenade launcher. Previously, it could be fired but could only target only adjacent squares (including diagonals), meaning that self-detonation was likely. However, the protection offered by grenadier armor and the delay before detonation meant that, with careful timing, the wearer could escape without injury, making it a dangerous but potentially useful option in emergencies.
  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: