Difference between revisions of "Gorehulk"
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− | {{Stub}} | + | {{Stub|reason=Add more information}} |
− | {{ | + | |
+ | {{infobox main|none| | ||
| name = Gorehulk | | name = Gorehulk | ||
| image = Gorehulk.png | | image = Gorehulk.png | ||
| description = A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br/><br/>Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br/><br/>It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence. | | description = A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br/><br/>Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br/><br/>It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence. | ||
+ | | type = Entity | ||
+ | | bodysize = 2 | ||
+ | | movespeed = 3.25 | ||
+ | | min comfortable temperature = -40 | ||
+ | | max comfortable temperature = 60 | ||
+ | | flammability = 0.70 | ||
+ | | basemeatamount = 140 | ||
+ | | baseleatheramount = 40 | ||
+ | | leathername = human leather | ||
+ | | meatname = human meat | ||
+ | | lifespan = 25 | ||
}} | }} | ||
− | + | ||
+ | The Gorehulk is an Entity added by the [[Anomaly DLC]]. | ||
==Acquisition/ Occurrence == | ==Acquisition/ Occurrence == | ||
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== Summary == | == Summary == | ||
− | They are very easy to bring down as they | + | They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. |
=== Yield === | === Yield === | ||
− | They yield 3 bioferrite per day. | + | They yield 3 [[bioferrite]] and 400W per day. |
== Analysis == | == Analysis == |
Latest revision as of 16:26, 23 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Gorehulk
A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.
Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.
It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.
Base Stats
- Type
- Entity
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.25 c/s
- Body Size
- 2
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
The Gorehulk is an Entity added by the Anomaly DLC.
Acquisition/ Occurrence[edit]
Summary[edit]
They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat.
Yield[edit]
They yield 3 bioferrite and 400W per day.
Analysis[edit]
While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.
For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.
Version history[edit]
- Anomaly DLC Release - Added.
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