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− | '''Food''' is the basic source of nutrition to both | + | '''Food''' is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as [[saturation]] and a long excessive depravation leads to starvation. |
− | == | + | == Raw Food == |
− | + | {{for|a list of raw food items| Raw Food}} | |
− | + | Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked on a [[cook stove|stove]] turns into [[meals]], later on it can be processed at the [[nutrient paste dispenser|nutrient paste dispenser]] as well. | |
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− | + | Raw food can be [[Harvest|harvested]] from a variety of plants: | |
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− | + | * [[plants|Wild bushes]] give [[agave]] and [[Raspberry_Bush|raspberry]]. | |
− | + | * [[growing zone|Growing zone]]s can be used to plant [[Rice Plant|rice]], [[Potato plant|potatoes]], [[Corn_Plant|corn]], [[Strawberry Plant|strawberries]] and [[haygrass]] (for domesticated animals). | |
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− | * [[plants|Wild bushes]] | ||
− | * [[Growing zone]]s can be used to plant [[Rice | ||
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== Degradation == | == Degradation == | ||
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− | + | Food will spoil if placed in warm areas. This can cause unhappiness by creating an ugly environment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with [[Cooler|coolers]]. In the early game, this can pose a threat for some players, depending on what [[Biomes|biome]] they are in, making a small freezer a pretty high priority for most players. | |
− | + | {{asof|A9}} items not placed under a roof will [[Deterioration|deteriorate]]. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by storing items under a roof, which may be a constructed roof, a thin rock roof, or an overhead mountain. | |
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− | + | Items in the table below with deterioration rate 0.00/d do not deteriorate. | |
− | + | {{asof|A15}} there is a message telling you when food has spoiled. | |
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− | + | {|class = "wikitable c03" | |
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− | + | !colspan="2" scope="col" style="text-align: left" | Food deterioration rates | |
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− | + | ! style="text-align: left" | Food item | |
− | + | ! style="text-align: left" | Deterioration rate (per day) | |
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− | === Food | + | |Raw meat ||style="text-align:center;"|10.00 |
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− | + | |Raw vegetables ||style="text-align:center;"|10.00 | |
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− | + | |Beer ||style="text-align:center;"|0.00 | |
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− | + | |Packaged survival meal ||style="text-align:center;"|0.5 | |
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− | + | |Nutrient Paste Meal ||style="text-align:center;"|20.00 | |
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− | + | |Simple meal ||style="text-align:center;"|20.00 | |
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− | + | |Fine Meal ||style="text-align:center;"|20.00 | |
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− | + | |Lavish Meal ||style="text-align:center;"|20.00 | |
− | + | |} | |
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− | + | [[Category:Food]] | |
− | [[Category: |