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** In the early game, food spoilage can pose a threat if located on warm [[biomes]]. A freezer room can be created by placing enough [[cooler]]s in proportion to its size - the bigger the storage, the more coolers required. | ** In the early game, food spoilage can pose a threat if located on warm [[biomes]]. A freezer room can be created by placing enough [[cooler]]s in proportion to its size - the bigger the storage, the more coolers required. | ||
− | For example: a [[raider]] is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still ''deteriorate'', and lose HP. Conversely, a meal stored | + | For example: a [[raider]] is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still ''deteriorate'', and lose HP. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating. |
− | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen | + | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook. |
== Analysis == | == Analysis == |