Difference between revisions of "Firefoam shell"

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(Fixed some values)
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| deterioration rate base = 1.5
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 10
+
| market value base = 55
| max hit points base = 70
+
| max hit points base = 60
| mass = 3.5
+
| mass = 1.25
 
}}
 
}}
 
<onlyinclude>The [[firefoam shell]] is a type of [[mortar shell]] that upon exploding, spreads [[firefoam]] in a 5-tile radius, extinguishing all fires and preventing new ones.</onlyinclude>
 
<onlyinclude>The [[firefoam shell]] is a type of [[mortar shell]] that upon exploding, spreads [[firefoam]] in a 5-tile radius, extinguishing all fires and preventing new ones.</onlyinclude>
  
 
== Crafting ==
 
== Crafting ==
It is made using 30 [[steel]] at a [[machining table]].
+
It is made using 35 [[steel]] at a [[machining table]].
  
 
== Usage ==
 
== Usage ==

Revision as of 19:55, 7 July 2021

Firefoam shell

Shell firefoam a.png

A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.


Type
Crafted Resource
Stack Limit
25

Base Stats

Deterioration Rate
1.5
Flammability
1
Market Value
55
Mass
1.25
Max Hit Points
60

Stat Modifiers

The firefoam shell is a type of mortar shell that upon exploding, spreads firefoam in a 5-tile radius, extinguishing all fires and preventing new ones.

Crafting

It is made using 35 steel at a machining table.

Usage

It is supposedly used for firefighting, due to the fire-extinguishing properties of the residual firefoam. It requires manual targeting to use, as colonists manning mortars don't automatically aim at fires.

However, it is somewhat cost-ineffective, as its tiny 5-tile radius isn't enough to cover large-scale fires, and it lacks the precision to be able to be dropped onto small fires accurately. Firing these shells to extinguish fires will quickly eat through your supply of steel. It cannot extinguish fires inside your colony properly as the mortar's blind spot prohibits it from hitting fires close to it.

It does allow colonists incapable of firefighting such as Pyromaniacs to help with firefighting efforts, however, which can be handy if you need more hands on deck in controlling an out-of-control wildfire.