Editing Fabricor

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 64: Line 64:
 
Consider the addition of a [[mech booster]] to workshops where Fabricors will be frequently located. More than other mech types, it is easy to dictate where a Fabricor will spend the majority of its time operating, allowing them to fully utilize the mech booster's work speed buff.
 
Consider the addition of a [[mech booster]] to workshops where Fabricors will be frequently located. More than other mech types, it is easy to dictate where a Fabricor will spend the majority of its time operating, allowing them to fully utilize the mech booster's work speed buff.
  
In the late game, [[raider]]s tend to leave large quantities of smeltable material: [[weapon]]s, [[tainted]] apparel, and [[steel slag chunk]]s from drop pod raids. Weapons are not worth selling due to their low [[Sell Price Multiplier]], and the others cannot be sold. Fabricors can use a [[electric smelter]] to convert these resources into usable metal with high efficiency. They can work near constantly, and because they actively haul objects to the smelter, they can act as their own haulers. They are more expensive than [[lifter]]s to gestate initially, but fabricors are faster, cost the same amount of bandwidth to control, and they cost the same amount to resurrect. You can use any existing lifters for these hauling jobs, but don't hesitate to build another fabricor even if they'd have to haul their own items.
+
In the late game, [[raider]]s tend to leave large quantities of smeltable material: [[weapon]]s, [[tainted]] apparel, and [[steel slag chunk]]s from drop pod raids. Weapons are not worth selling due to their low [[Sell Price Multiplier]], and the others cannot be sold. Fabricors can use a [[electric smelter]] to convert these resources into usable metal with high efficiency. They can work near constantly, and because they actively haul objects to the smelter, they can act as their own haulers. They are more expensive than [[lifter]]s to gestate initially, but fabricors are faster, cost the same amount of bandwidth to control, and they cost the same amount to resurrect. You can use any existing lifters for these hauling jobs, but don't hesitate to build another fabricor if it's too much.
  
 
== Health ==
 
== Health ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: