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− | {{Biotech}} | + | {{Biotech}}{{Stub}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = Fabricor | | name = Fabricor | ||
| image = Fabricor east.png | | image = Fabricor east.png | ||
− | | description = A small work mechanoid designed to craft all manner of manufactured objects. | + | | description = A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense. |
| type = Mechanoid | | type = Mechanoid | ||
− | | movespeed = | + | | movespeed = |
− | | flammability = | + | | flammability = |
− | | marketvalue = | + | | marketvalue = |
− | | armorblunt = | + | | armorblunt = |
− | | armorsharp = | + | | armorsharp = |
− | | armorheat = | + | | armorheat = |
− | | min comfortable temperature = | + | | min comfortable temperature = |
− | | max comfortable temperature = | + | | max comfortable temperature = |
− | + | | bodysize = | |
− | | bodysize = | ||
| healthscale = | | healthscale = | ||
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | ||
| lifespan = | | lifespan = | ||
− | | attack1dmg = | + | | attack1dmg = |
− | | attack1type = | + | | attack1type = |
− | | attack1cool = | + | | attack1cool = |
− | | attack1part = | + | | attack1part = |
+ | | attack5chancefactor = | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
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}} | }} | ||
A '''fabricor''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''fabricor''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | ||
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== Summary == | == Summary == | ||
− | + | Fabricors are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They recharge in a [[mech recharger]] (50% power/day), creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | |
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− | + | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a [[slugthrower]] for defense. | |
− | + | Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a [[Global Work Speed]] modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s. | |
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− | Fabricors will do most tasks associated with | ||
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− | If forced to haul, | ||
== Analysis == | == Analysis == | ||
− | Fabricors are best at menial crafting | + | Fabricors are best at all sorts of menial crafting tasks, such as fabricating [[component]]s and [[advanced component]]s, creating [[drug]]s, or carving up [[stone block]]s. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating [[weapon]]s, [[apparel]], and other items where [[quality]] matters. |
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |