Difference between revisions of "Electric stove"

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(Removed Stub tag. Added Info tag.)
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|name = Cook stove
 
|name = Cook stove
 
|image = TableCookStove.png{{!}}192px|Cook stove
 
|image = TableCookStove.png{{!}}192px|Cook stove
|info = A simple stove and attached countertop for preparing meals.
+
|description = A simple stove and attached countertop for preparing meals.
 
|type = Production
 
|type = Production
 
|type2 = Food
 
|type2 = Food

Revision as of 00:49, 18 November 2015

Cook stove

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A simple stove and attached countertop for preparing meals.

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Y
Power
- 350 W

A simple stove and attached countertops for preparing meals from simpler ingredients.

To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.

Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.

Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.

Meat options require meat from a butcher table.

A campfire may also be used for cooking, but is limited to simple meals.

{{Template:TNTN|production|wide}}