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{{Infobox main|production
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{{TNT|stub}}
| name = Butcher table
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<br/>
| image = TableButcher.png
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<onlyinclude>
| imagesize = 192px
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{{infobox main/<translate><!--T:1-->
| description = A heavy table for butchering dead creatures into pieces of raw meat.
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en</translate>|furniture|
| type = Building
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|name = <translate><!--T:2-->
| type2 = Production
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Butcher table</translate>
| placeable = true
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|image = TableButcher.png{{!}}192px|<translate><!--T:3-->
| path cost = 50
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Butcher table</translate>
| passability = pass through only
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|info =  
| cover = 0.5
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|type = Furniture{{!}}<translate><!--T:4-->
| minifiable = true
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Furniture</translate>
| size = 3 ˣ 1
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|type2 = Food
| mass base = 20
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|placeable = y
| flammability = 1
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|size = 1|3
| hp = 180
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|hp = 180
| sell price multiplier = 0.7
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|speed =  
| cleanliness = -15
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|time =  
| terrain affordance = medium
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|yield =  
| facility = tool cabinet
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|power =  
| work to make = 2000
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|buy = {{icon|metal|60}}
| stuff tags = Metallic, Woody
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|sell = {{icon|metal|30}}
| resource 1 = Stuff
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}}</onlyinclude><translate><!--T:5-->
| resource 1 amount = 75
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A heavy table for butchering dead creatures into pieces of raw meat.</translate>
| resource 2 = Wood
 
| resource 2 amount = 20
 
}}
 
A '''butcher table''' is a [[production]] bench for butchering non-rotten creatures into raw meat and [[leather]].
 
  
== Acquisition ==
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{{TNT|nav furniture}}
{{Acquisition}}
 
 
 
== Summary ==
 
{{Stub|section=1|reason=This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
 
 
 
=== Butchering ===
 
{{Stub|section=1|reason=Specifics of filth creation mentioned in analysis}}
 
Butcher tables are used to butcher fresh (not rotten) [[corpse]]s into [[meat]] and [[leather]]. Colonists assigned to [[Work#Cook|cooking]] will butcher creatures, after they have actioned all available meal cooking bills. Butchering requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s.
 
 
 
The yield of butchering depends on the following factors:
 
* The base yields of the animal
 
* The [[butchery efficiency]] of the cook
 
* The maturity stage of the animal.{{Check Tag|Detail needed}}
 
* A 66% multiplier for damaged corpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that it doesn't affect leather}}
 
* A percentage multiplier for lost body parts.
 
 
 
Using a butcher table gives no penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is considered [[filth]].{{Check Tag|Fact Check Needed|check with all [[floor]]s, [[terrain]]s, [[snow]]}}
 
 
 
The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured to include or exclude any species of organic pawn. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
 
 
 
Butchering a human will inflict a {{--|6}} [[mood]] penalty to colonists on the map, and a stacking {{--|6}} penalty to the butcher. Colonists with the [[cannibal]], [[bloodlust]], or [[psychopath]] traits, or colonists following a suitable [[ideoligion]]{{IdeologyIcon}}, are immune to both moodlets.
 
 
 
=== Kibble ===
 
Butcher tables and butcher spots can be used to create [[kibble]]. Compared to the butcher spot, the butcher table offers more kibble from the same ingredients.
 
 
 
{{Recipe List}}
 
 
 
=== Cleanliness ===
 
{{Stub|section=1|reason=Mention specifically whether butchering creates filth}}
 
{{Cleanliness Note}}
 
<!--In addition, butchering leaves bloodstains around the table, reducing cleanliness even more.-->
 
 
 
== Analysis ==
 
Butcher tables are cheap, require no research, and offer a substantial boost to your butchering yield. If you are in any way reliant on [[meat]] for food, then you should make a butchering table ASAP.
 
 
 
As they are dirty and actively create [[filth]], butcher tables should be placed outside of your kitchen, unless the kitchen is large enough to not risk the average cleanliness dropping below the -2 required to chance [[food poisoning]]. Optimally, it should be placed near your kitchen. You can place it in the freezer, though note that [[temperature]]s below {{Temperature|10}}, i.e. all temperatures that refrigerate or freeze foods, will inflict a work speed penalty.
 
 
 
{{Building Stats Table}}
 
 
 
== Version history ==
 
* [[Version/0.10.785|0.10.785]] - Can now be made of various [[stuff]]s.
 
<gallery>
 
ButcheringTable Old.png|Old Butchering Table Texture
 
ButcheringTable Oldest.png|Oldest Butchering Table Texture
 
</gallery>
 
 
 
{{Nav|production|wide}}
 
[[Category:Production]]
 
[[Category:Food Production]] [[Category:Resource Production]]
 

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