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− | {{ | + | {{infobox main|production| |
− | | name = Butcher table | + | |name = Butcher table |
− | | image = TableButcher.png | + | |image = TableButcher.png|Butcher table |
− | | imagesize = 192px | + | |imagesize = 192px |
− | | description = A heavy table for butchering dead creatures into pieces of raw meat. | + | |description = A heavy table for butchering dead creatures into pieces of raw meat. |
− | | type = Building | + | |type = Building |
− | | type2 = Production | + | |type2 = Production |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.5 | + | |cover = 0.5 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 3 ˣ 1 | + | |size = 3 ˣ 1 |
− | | mass base = 20 | + | |mass base = 20 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 180 | + | |hp = 180 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | cleanliness = -15 | + | |cleanliness = -15 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | facility = tool cabinet | + | |facility = tool cabinet |
− | | work to make = 2000 | + | |work to make = 2000 |
− | | stuff tags = Metallic, Woody | + | |stuff tags = Metallic, Woody |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 75 | + | |resource 1 amount = 75 |
− | | resource 2 = Wood | + | |resource 2 = Wood |
− | | resource 2 amount = 20 | + | |resource 2 amount = 20 |
}} | }} | ||
A '''butcher table''' is a [[production]] bench for butchering non-rotten creatures into raw meat and [[leather]]. | A '''butcher table''' is a [[production]] bench for butchering non-rotten creatures into raw meat and [[leather]]. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Constructing a butcher table requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
− | + | ===Butchering=== | |
− | + | Butcher tables are used to butcher fresh (not rotten) [[corpse]]s into [[meat]] and [[leather]]. Colonists assigned to [[Work#Cook|cooking]] will butcher creatures, after they have finished all regular cooking tasks. Butchering requires {{ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s. | |
− | === Butchering === | ||
− | |||
− | Butcher tables are used to butcher fresh (not rotten) [[corpse]]s into [[meat]] and [[leather]]. Colonists assigned to [[Work#Cook|cooking]] will butcher creatures, after they have | ||
The yield of butchering depends on the following factors: | The yield of butchering depends on the following factors: | ||
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* The [[butchery efficiency]] of the cook | * The [[butchery efficiency]] of the cook | ||
* The maturity stage of the animal.{{Check Tag|Detail needed}} | * The maturity stage of the animal.{{Check Tag|Detail needed}} | ||
− | * A 66% multiplier for damaged corpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that it doesn't affect leather}} | + | * A 66% multiplier for damaged corpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that it doesn't affect leather}} |
* A percentage multiplier for lost body parts. | * A percentage multiplier for lost body parts. | ||
Using a butcher table gives no penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is considered [[filth]].{{Check Tag|Fact Check Needed|check with all [[floor]]s, [[terrain]]s, [[snow]]}} | Using a butcher table gives no penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is considered [[filth]].{{Check Tag|Fact Check Needed|check with all [[floor]]s, [[terrain]]s, [[snow]]}} | ||
− | The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured | + | The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. |
− | Butchering a human will inflict a {{--|6}} [[mood]] penalty to colonists on the map, and a stacking {{--|6}} penalty to the | + | Butchering a human will inflict a {{--|6}} [[mood]] penalty to colonists on the map, and a stacking {{--|6}} penalty to the butcherer. Colonists with the [[cannibal]], [[bloodlust]], or [[psychopath]] traits, or colonists following a suitable [[ideoligion]]{{IdeologyIcon}}, are immune to both moodlets. |
− | === Kibble === | + | ===Kibble=== |
Butcher tables and butcher spots can be used to create [[kibble]]. Compared to the butcher spot, the butcher table offers more kibble from the same ingredients. | Butcher tables and butcher spots can be used to create [[kibble]]. Compared to the butcher spot, the butcher table offers more kibble from the same ingredients. | ||
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=== Cleanliness === | === Cleanliness === | ||
− | + | Butcher tables are considered dirty with a [[Cleanliness]] of -15, applied on the bottom-left-most tile. This reduces the average cleanliness of a room. | |
− | |||
− | |||
== Analysis == | == Analysis == | ||
Butcher tables are cheap, require no research, and offer a substantial boost to your butchering yield. If you are in any way reliant on [[meat]] for food, then you should make a butchering table ASAP. | Butcher tables are cheap, require no research, and offer a substantial boost to your butchering yield. If you are in any way reliant on [[meat]] for food, then you should make a butchering table ASAP. | ||
− | As they are dirty and actively create | + | As they are dirty and actively create filth, butcher tables should be placed outside of your kitchen. Optimally, it should be placed near your kitchen, just not in the same room. You can place it in the freezer, though note that [[temperature]]s below {{temperature|10}} will inflict a work speed penalty. |
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
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ButcheringTable Oldest.png|Oldest Butchering Table Texture | ButcheringTable Oldest.png|Oldest Butchering Table Texture | ||
</gallery> | </gallery> | ||
+ | {{nav|production|wide}} | ||
− | |||
[[Category:Production]] | [[Category:Production]] | ||
− | [[Category:Food | + | [[Category:Food Production]] |