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− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild Plants]] | |
− | + | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. | |
− | | | + | | def name = Plant_TreeAnima |
− | | description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. | + | | In Ground = true |
− | | | + | | Hydroponic = false |
− | | | + | | default color = |
− | | path | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = |
− | | | + | | label = anima tree |
− | | | + | | parent name = TreeBase |
− | | | + | | path cost = 130 |
− | | | + | | rotatable = false |
− | | | + | | selectable = true |
− | | beauty = 5 | + | | use hit points = true |
− | | | + | | max hit points base = 400 |
+ | | beauty base = 5 | ||
+ | | flammability base = 0 | ||
+ | | harvest yield = 25 | ||
| grow days = 25 | | grow days = 25 | ||
− | | | + | | fertility min = 20 |
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| fertility sensitivity = 0 | | fertility sensitivity = 0 | ||
− | | | + | | real grow days = 46.15 |
− | | | + | | nutrition per day = 0 |
− | | | + | | nutrition per day (70) = 0 |
− | | | + | | nutrition per day (140) = 0 |
− | | | + | | nutrition per day (230) = 0 |
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}} | }} | ||
− | The '''anima tree | + | The '''anima tree'' is a tree added by the [[Royalty DLC]]. It provides both a meditation focus for [[Psycasts|psycasters]] and a way to create psylinks for them. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only pawns with a tribal [[backstories]] know the secret of this ritual. Tribal psycasters are also able to draw [[Psycasts|psyfocus]] from anima trees while meditating to them. Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature. |
== Growth == | == Growth == | ||
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− | + | A single anima tree spawns on each embark tile. While it is not flammable, nor susceptible to [[Toxic fallout]], it can be eaten by [[dendrovore]]s. The grass will not be eaten by grazing animals however, though it is flammable. Destruction of the anima tree causes the anima scream debuff. This debuff causes a -6 mood penalty and lasts for 5 days which scales with psychic sensitivity. Anima trees can grow back after being destroyed in a random event. As such, the time it takes for the tree to reappear is highly variable. As it regrows in a random place, this random regrowth can be used to move a tree in an inopportune location if the mood penalty can be dealt with. | |
− | === | + | == Meditation Mechanics == |
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− | + | Meditating at an anima tree requires a Natural meditation focus which a pawn can only get from its childhood background. Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. Pawns do not need to have psylink levels to meditate, nor are pawns with levels or better [[Psychic Sensitivity]] better at growing grass. | |
− | + | Anima trees provides the second best additional meditation focus strength for Natural meditation after [[animus stone]]s. | |
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− | + | Building an artificial building will reduce the meditation strength with 1-5%. However, there are some exceptions: | |
− | + | * [[animus stone]]s increase the focus strength with 2% (up to 4 stones) | |
− | + | * [[nature shrine]]s, [[torch lamp]]s, [[campfire]]s, roofs, and all flooring have no effect at all. | |
− | + | Once a certain amount of meditation has been done, grass growth will slow down. | |
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+ | == Psylink generation == | ||
+ | The amount of anima grass required to generate a psylink level varies | ||
{| class="wikitable" | {| class="wikitable" | ||
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− | ! | + | ! Psylink Level !! Required Grass |
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− | ! | ||
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|- | |- | ||
− | + | | Level 1|| 18 | |
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− | + | | level 2|| 18 | |
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− | | | + | | level 3|| 20 |
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− | | | + | | level 4|| 20 |
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− | | | + | | level 5|| 22 |
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− | | | + | | level 6|| 22 |
− | |} | + | |} |
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− | == Version | + | == Version History== |
− | + | Added in Version 1.1.2647 | |
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− | {{ | + | {{nav|plant|wide}} |
− | [[Category: | + | [[Category:Trees]] |
+ | [[Category:Royalty]] |