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  • ...related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered. * Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate.
    5 KB (696 words) - 04:14, 7 November 2023
  • | eat effect = EatVegetarian | sound eat = Meal_Eat
    6 KB (784 words) - 21:41, 12 January 2024
  • | eat effect = EatVegetarian | sound eat = Meal_Eat
    6 KB (853 words) - 21:40, 12 January 2024
  • | sound eat = Meal_Eat
    4 KB (532 words) - 20:32, 11 May 2024
  • | eat effect = EatVegetarian | sound eat = Meal_Eat
    7 KB (987 words) - 03:45, 27 April 2024
  • ...d]] to [[Recreation|recreate]] falls below 35%, their need to [[Saturation|eat]] falls below 30%, their need to [[rest]] falls below 30%, or their [[psyfo ...attempt to [[work]] per their priorities unless their need to [[Saturation|eat]] falls below 30% and without regard for sleep or recreation. If a pawn is
    26 KB (3,992 words) - 01:00, 21 January 2024
  • * Many new sound effects from Alistair Lindsay for UI, work, and combat. * Fixed a bug that caused binging people to never eat or sleep, leading to death.
    8 KB (1,285 words) - 04:26, 3 September 2023
  • ...oy the head safely and consistently. Without the [[Ideology DLC]], you can eat the corpse. However, this is inconsistent and risks them consuming the corp ...rsion/1.3.3287|1.3.3287]] - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application.
    7 KB (1,033 words) - 08:04, 25 April 2024
  • ...lanning ahead and planting extra can ensure your colony has enough food to eat. ...]]es have the highest efficiency for regular meat with 0.561. They need to eat meat, thus there is significantly less food available.
    25 KB (4,015 words) - 01:01, 28 December 2023
  • ...t forbidden food and non-farm animals may even leave their allowed area to eat food. ...imals can eat raw meat, corpses, kibble, and meals, [[Warg]]s can ''only'' eat raw meat and corpses.
    39 KB (6,061 words) - 09:55, 5 April 2023
  • *Consuming food: animals attempt to eat a nearby [[food]] source when hungry. Herbivores move to find mature plants ...When hungry, a predator will prefer an easy meal. They'll first attempt to eat meals, meat, and other food types within their diet. Otherwise they will fe
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...s are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will sp * Added new sound effects for: Mech serums, neurotrainers, psytrainers, condition causers, qu
    22 KB (3,603 words) - 12:48, 2 November 2022
  • ...ators or vengeful prey. Although there is no notification, you will hear a sound of animal distress, often a loud "squeak!" when a wild predator kills a pre ...while herbivores should always be in an area with plenty of vegetation to eat.
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...can happen as soon as you press the "Activate Reactor" button. The startup sound doesn't even have to complete for enemies to appear. ...vely, you can have your colonists default to fine meals, and order them to eat a lavish meal once mood gets too low. Meals can be eaten regardless of how
    51 KB (8,173 words) - 14:51, 21 May 2024
  • ...meat. An ideoligion with ''Cannibalism: Required (Ravenous)'' will want to eat human meat for every meal. ...buildables !! Affects items !! Affects objects !! Affects ritual ambience sound !! Player-accessible
    140 KB (20,392 words) - 09:38, 24 May 2024
  • ...t allows you to determine what your colonists and prisoners are allowed to eat. *Added a sound that plays when the build script is finished.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...[PAWN_possessive] computer, typing away, never knowing when to get up and eat. ...illy planet inhabited mainly by furred xenohumans, Benjamin grew up to the sound of bar fights and shootouts. Though his childhood was spent playing the ban
    72 KB (9,892 words) - 00:44, 17 January 2023
  • ...icial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the au ...itory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it
    846 KB (56,427 words) - 20:55, 17 May 2021
  • ...world inhabited mainly by furred xenohumans, [PAWN_nameDef] grew up to the sound of bar fights and shootouts. Though [PAWN_possessive] childhood was spent p ...[PAWN_possessive] computer, typing away, never knowing when to get up and eat.<br /><br />[PAWN_pronoun] had a very narrow interest: hacking cryptosleep
    364 KB (47,645 words) - 06:35, 4 December 2023

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