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  • | type = Mechanoid '''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
    8 KB (1,099 words) - 03:06, 25 February 2024
  • ...stats: [[Mechanoid Shredding Efficiency]], [[Mechanoid Shredding Speed]], mechanoid type, Missing Body Parts, whenever done on a [[machining table]] ...} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
    6 KB (782 words) - 09:47, 5 April 2024
  • | description = A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanc ...olus. Standard Mechtech gives access to a variety of mechs ([[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items.
    4 KB (558 words) - 12:59, 25 October 2023
  • ...on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}} ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi
    6 KB (867 words) - 22:35, 16 January 2024
  • ...ance, it is weak in close-range fights and in melee combat.<br>Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching i | type = Mechanoid
    8 KB (1,152 words) - 14:13, 18 June 2024
  • * Control mechanoids, including many new mechanoid types, by making your colonist into a [[Mechanitor|mechanitor]] ...tech gestator tanks. Command the original [[centipede]], [[lancer]], and [[scyther]], plus a wide variety of new combat and labor mechanoids. Grow your swarm
    7 KB (1,003 words) - 04:15, 7 January 2024
  • ...stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. Stun chance depends on the target's health scale and the damage ...stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. Stun chance depends on the target's health scale and the damage
    11 KB (1,759 words) - 06:16, 8 March 2023
  • ...he corresponding vest. The sword is also better against light mechs like [[scyther]]s and [[lancer]]s. ...the most common way to down / kill enemies in combat. Even with painless [[mechanoid]]s, dealing enough HP of damage will cause a pawn to die, even if you never
    8 KB (1,165 words) - 20:54, 29 April 2024
  • ...lony and become visible when moving to attack a pawn or active, friendly [[mechanoid]]{{BiotechIcon}}. 1-2 [[Shard]]s can be acquired from destroying the pack. ...f sightstealers. If the colony contains a [[mechanitor]]{{BiotechIcon}}, [[scyther]]s, [[scorcher]]s, [[tesseron]]s, and [[centipede burner]]s are effective c
    3 KB (500 words) - 05:01, 27 May 2024
  • | type = Mechanoid '''Centipedes''' are heavily armored, slow [[mechanoid]]s designed as siege units.
    12 KB (1,896 words) - 13:53, 25 February 2024
  • * New [[mechanoid]] type added – the [[scyther]].
    4 KB (572 words) - 02:52, 7 November 2023
  • ...''' are - as the name would obviously imply - the parts of an organic or [[Mechanoid|autonomous]] [[Pawn|creature]]. These parts include limbs, organs and even ...of mechanoid, it functions as an autonomous turret that can fire while the mechanoid is moving, and is used in addition to their main weapon.
    19 KB (3,008 words) - 13:48, 14 May 2024
  • ...amage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better. ...stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly
    6 KB (902 words) - 00:23, 20 April 2024
  • [[Royalty]] added a new type of hostile event - the '''Mechanoid Cluster'''. These may be associated with quests, or can spawn in place of a Defeating an mechanoid cluster grants a {{+|4}} ''Defeated mech cluster'' [[mood]] buff to all col
    14 KB (2,229 words) - 13:16, 6 June 2023
  • ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi ...-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to on
    8 KB (1,103 words) - 21:02, 15 February 2024
  • | [[Legionary]], [[Pikeman]], [[Scyther]] || 2 || 10 || 2.4 | [[Lancer]], [[Tesseron]], [[Tunneler (Mechanoid)|Tunneler]] || 3 || 15 || 1.6
    5 KB (672 words) - 18:21, 17 March 2024
  • ...s main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon] ...persona monosword of the same quality has higher raw {{DPS}} against all [[mechanoid]]s, as well as human targets up to (and including) [[marine armor]]. Howeve
    13 KB (1,923 words) - 20:25, 15 February 2024
  • The [[corpse]]s of [[mechanoid]]s can either be shredded at a [[machining table]], or smashed at a [[craft The type of mechanoid, the Missing Body Parts of the corpse, and [[Mechanoid Shredding Efficiency]] determines yield. Assume machining table is used.
    11 KB (1,721 words) - 19:56, 27 January 2023
  • | description = An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hells | type = Mechanoid
    17 KB (2,547 words) - 13:43, 16 June 2024
  • ...Human raiders continue to attack until one of several conditions are met. Mechanoid raiders continue to attack indefinitely. Raiders who survive may return to ! [[Mechanoid Hive]] !! [[Outlanders]] !! [[Tribals]] !! [[Pirates]] !! [[Empire]]{{Royal
    37 KB (5,656 words) - 10:12, 19 June 2024

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