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− | {{Biotech}}{{See also|War urchin}} | + | {{Biotech}}{{Stub|reason=Stats. Analysis of allied war queens}}{{See also|War urchin}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = War queen | | name = War queen | ||
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| flammability = 0 | | flammability = 0 | ||
| marketvalue = 1600 | | marketvalue = 1600 | ||
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| armorblunt = 25 | | armorblunt = 25 | ||
| armorsharp = 75 | | armorsharp = 75 | ||
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<!-- Creation --> | <!-- Creation --> | ||
| research = Ultra mechtech | | research = Ultra mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 600 | | resource 1 amount = 600 | ||
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| resource 5 amount = 1 | | resource 5 amount = 1 | ||
}} | }} | ||
− | A '''war queen''' is a [[mechanoid | + | A '''war queen''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. |
− | == | + | == Occurence == |
− | + | You can summon a hostile War queen with a [[mechanitor]] and a [[mechband antenna]], and destroys the antenna. Therefore, each summon requires {{Required Resources|Mechband antenna}} for the antenna, and [[Research#High Mechtech|Standard Mechtech]] already researched. However, war queens are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple. | |
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When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault. | When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault. | ||
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Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. The wave count is per playthrough, not per colony or map. If the war queen is summoned once on one map, summoning another on a second map will bring the second wave. [[Endings#The_Archonexus|The Archonexus]] colony reset does reset this progression. | Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. The wave count is per playthrough, not per colony or map. If the war queen is summoned once on one map, summoning another on a second map will bring the second wave. [[Endings#The_Archonexus|The Archonexus]] colony reset does reset this progression. | ||
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== Summary == | == Summary == | ||
{{Mechanoid Summary}} War queens have a 70% [[EMP]] resistance, meaning they are stunned for 70% less time. | {{Mechanoid Summary}} War queens have a 70% [[EMP]] resistance, meaning they are stunned for 70% less time. | ||
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Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear. | Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear. | ||
− | === Combat === | + | ===Combat=== |
− | * Equipped with a [[charge blaster turret]]. | + | *Equipped with a [[charge blaster turret]]. |
− | * Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel. | + | *Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel. |
− | ** This steel is not recovered upon killing the queen or shredding her at a [[Machining table]] | + | **This steel is not recovered upon killing the queen or shredding her at a [[Machining table]] |
− | + | *May come with an energy shield. 300 HP, recharges at a 0.5 rate. | |
− | * May come with an energy shield. 300 HP, recharges at a 0.5 rate. | + | *MeleeDoorDamageFactor = 1.5 |
− | * MeleeDoorDamageFactor = 1.5 | ||
− | + | War queens can generate up to 3 war urchins on command. This costs 25 [[steel]] per urchin and the action has a 15 second cooldown. | |
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− | + | ==As an ally== | |
− | + | The War queen is an ultra-heavy mechanoid. It requires {{Required Resources}} and takes up 5 [[bandwidth]] from a [[mechanitor]]. It recharges at a [[large mech recharger]] and creates 25 [[wastepack]]s whenever the recharger's waste meter fills. | |
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== Analysis == | == Analysis == | ||
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===As an enemy=== | ===As an enemy=== | ||
Despite their description in a [https://store.steampowered.com/news/app/294100/view/3319740412995640186 Biotech preview], rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out. Letting all the urchins be deployed allows for more steel to be recovered, as they can be shredded after, but any remaining steel inside the queen is lost. | Despite their description in a [https://store.steampowered.com/news/app/294100/view/3319740412995640186 Biotech preview], rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out. Letting all the urchins be deployed allows for more steel to be recovered, as they can be shredded after, but any remaining steel inside the queen is lost. | ||
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this. | The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this. | ||
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== Health == | == Health == | ||
− | + | {{Animal Health Table}}<!--{{Animal Health Table|Mech_Warqueen}}--> | |
− | {{Animal Health Table|Mech_Warqueen}} | ||
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | * [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance from 45% to 70% | + | * [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance from 45% to 70%. |
− | + | * [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]]. | |
− | * [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]] | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |