Editing Sight
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can see. | | description = How well a character can see. | ||
− | }} Sight affects most colonist stats, with varying impact | + | }} Sight affects most colonist stats, with varying impact (depending on their role in the colony and what tasks they commonly perform). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped. |
{{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. With the [[Royalty DLC]] installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the [[Psycasts#Focus|Focus]] psycast.{{RoyaltyIcon}} | {{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. With the [[Royalty DLC]] installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the [[Psycasts#Focus|Focus]] psycast.{{RoyaltyIcon}} | ||
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== Affected stats == | == Affected stats == | ||
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* Eye efficiency. 100% importance, no allowed defect, no max. | * Eye efficiency. 100% importance, no allowed defect, no max. | ||
** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%. | ** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%. | ||
− | + | ** [[Bionic eye]]. 125% part efficiency. Results in +18.75% sight for the first one installed, +6.25% for the second one (due to the above 75%/25% weighting) | |
− | + | ** [[Archotech eye]]. 150% part efficiency. Results in +37.5% sight for the first one installed, +12.5% for the second one. | |
− | ** [[Bionic eye]] | ||
− | ** [[Archotech eye]] | ||
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=== Offsets === | === Offsets === | ||
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* [[Go-juice]]: {{+|35%}} | * [[Go-juice]]: {{+|35%}} | ||
* [[Luciferium]]: {{+|15%}} | * [[Luciferium]]: {{+|15%}} | ||
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=== Post factors === | === Post factors === | ||
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* [[Psycasts#Focus|Focus]] psycast {{RoyaltyIcon}}: '''x130%''' | * [[Psycasts#Focus|Focus]] psycast {{RoyaltyIcon}}: '''x130%''' | ||
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<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |