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{{Infobox main|food | {{Infobox main|food | ||
| name = Kibble | | name = Kibble | ||
− | | image = Kibble.png | + | | image = Kibble.png|Kibble |
| description = Kibble animal feed made from mixed meat and plant sources. | | description = Kibble animal feed made from mixed meat and plant sources. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Raw | | taste = Raw | ||
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| product amount = 50 | | product amount = 50 | ||
| work to make = 450 | | work to make = 450 | ||
− | | | + | | skill 1 = cooking |
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = non-vegan | | resource 1 type = non-vegan | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
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− | == Acquisition == | + | {{Info|'''Kibble''' is a kind of [[animal]] feed.}} |
− | + | ||
+ | ==Acquisition== | ||
+ | Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot. | ||
== Summary == | == Summary == | ||
− | Kibble is consumed for | + | Kibble is consumed for 0.05 [[nutrition]] per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. |
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− | Humans ''can'' eat kibble, but they'll get a | + | Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 "Ate kibble" mood penalty]]. This is the only way for humans to eat [[hay]]. Kibble does not mask the mood penalties from eating [[human meat]] or [[insect meat]], meaning humans will get both moodlets. |
== Analysis == | == Analysis == | ||
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====Nutrition==== | ====Nutrition==== | ||
− | + | * Kibble allows use of [[hay]] - haygrass is the plant with the highest yield per day, but cannot be turned into meals. | |
− | * Kibble allows use of [[hay]] - | + | ** In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican. Rice surpasses hay for nutrition per day in rich soil, but hay will always be better for nutrition per work. |
− | + | * Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating. | |
− | + | ** For example, a [[chicken]] can only store 0.3 nutrition in their stomach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1). | |
− | * Animals will eat an entire meal, even if they would [[ | ||
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* Kibble requires substantially less work time than other recipes. | * Kibble requires substantially less work time than other recipes. | ||
− | Overall, kibble is ''nutritionally'' useful if you have spare [[hay]], and better than simple meals for the purposes of small animals. It is much better than pemmican in terms of colonist work | + | Overall, kibble is ''nutritionally'' useful if you have spare [[hay]], and better than simple meals for the purposes of small animals. It is much better than pemmican in terms of colonist work, even considering food loss. Kibble also allows use of [[human meat]] and [[insect meat]], without the micromanagement required for seperating meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below. |
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− | Kibble also allows use of [[human meat]] and [[insect meat]], without the micromanagement required for | ||
− | ==== | + | ====Logistic==== |
* Kibble can be used for animal training, unlike [[meal]]s. | * Kibble can be used for animal training, unlike [[meal]]s. | ||
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | * Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | ||
* Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen. | * Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen. | ||
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | * Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | ||
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==Version history== | ==Version history== |