Editing Insect meat
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Infobox main|food | {{Infobox main|food | ||
| name = Insect meat | | name = Insect meat | ||
− | | image = Meat insect c.png | + | | image = Meat insect c.png| |
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing. | | description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
Line 19: | Line 19: | ||
| days to rot = 2 | | days to rot = 2 | ||
| nutrition = 0.05 | | nutrition = 0.05 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals. | '''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals. | ||
Line 47: | Line 42: | ||
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. | ||
− | Colonists consider insect meat disgusting, and will suffer {{ | + | Colonists consider insect meat disgusting, and will suffer the {{--|6}} ''Ate insect meat'' [[mood]]let when eaten raw, and the {{--|3}} ''Ate cooked insect meat'' moodlet for eating meals with it. Pawns will also gain the mood effect of the preparation itself - for example, eating it as a [[nutrient paste meal]] gives an additional {{--|4}} mood penalty, for {{--|7}} mood total. |
− | The mood penalties from insect meat are negated and replaced with | + | The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods. |
− | Its market value is only {{ | + | Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. [[Packaged Survival Meal]]s made with insect meat have the same market value as if it was made with other meat. |
== Analysis == | == Analysis == | ||
Line 62: | Line 57: | ||
* '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty. | * '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty. | ||
− | + | * '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{icon small|silver||{{#expr: (35*{{Q|Chemfuel|Market Value Base}}) - (70*{{P|Market Value Base}}) round 1}}}} per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income. | |
− | |||
− | * '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{ | ||
* '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist. | * '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist. | ||
Line 78: | Line 71: | ||
* Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider". | * Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider". | ||
− | {{ | + | {{nav|Food|wide}} |
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] | [[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] |