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[[Infestation]]s can result in massive amounts of insect meat. While initially unattractive, it can be of significant value. | [[Infestation]]s can result in massive amounts of insect meat. While initially unattractive, it can be of significant value. | ||
− | *'''Colonist food:''' Eating cooked insect meat is only a {{--|3}} moodlet. If desired, you can cook it into a [[fine meal]] or [[carnivore fine meal]], resulting in a net gain of {{+|2}} mood. It can also be cooked into [[lavish meal]]s for {{+| | + | *'''Colonist food:''' Eating cooked insect meat is only a {{--|3}} moodlet. If desired, you can cook it into a [[fine meal]] or [[carnivore fine meal]], resulting in a net gain of {{+|2}} mood. It can also be cooked into [[lavish meal]]s for {{+|10}} mood, which is higher than fine meals without insect meat. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. This makes insect meat useful if meat, or food in general, is in low supply. |
: If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept. | : If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept. |