Editing Human leather
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− | {{ | + | {{Define|Leather |
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| always haulable = true | | always haulable = true | ||
| color = (211,194,143) | | color = (211,194,143) | ||
− | | commonality = 0. | + | | commonality = 0.005 |
+ | | def name = Human_Leather | ||
| default color = (211,194,143) | | default color = (211,194,143) | ||
− | | default color two = ( | + | | default color two = (211,194,143) |
+ | | description = Leather made from the skin of a human. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
− | | label = | + | | label = human leather |
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - blunt factor = 1.5 | ||
+ | | armor - electric factor = 4.0 | ||
+ | | armor - heat factor = 1.7 | ||
+ | | armor - sharp factor = 1.5 | ||
+ | | beauty base = -30 | ||
+ | | insulation - cold factor = 0.7 | ||
+ | | insulation - heat factor = 0.7 | ||
+ | | market value base = 15 | ||
+ | | market value factor = 1.3 | ||
+ | | max hit points base = 100 | ||
}} | }} | ||
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− | + | '''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]]. | |
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− | + | ''Human leather'' is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes ''Human leather'' an extremely valuable source for colony wealth. Use a colonist with the Psychopath [[Traits|trait]] to minimize the stress of hauling and butchering human corpses. | |
− | [[ |