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{{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | {{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} | ||
− | {{ | + | {{for|a more in-depth guide to farming and producing food|Food production}} |
− | {{ | + | {{for|information on hunger|Saturation}} |
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== Summary == | == Summary == | ||
− | Food is measured in units of [[nutrition]]. Most raw foods, as well as | + | Food is measured in units of [[nutrition]]. Most raw foods, as well as discrete food like [[pemmican]], give 0.05 nutrition per unit. Prepared [[meal]]s, such as [[simple meal]]s or [[lavish meal]]s, give 0.9 or 1.0 nutrition. |
− | Baseline adult | + | Baseline adult humans require 1.6 nutrition per day. They can "store" 1.0 nutrition at any one time. As they start to eat while they are "hungry" (0.25 [[saturation]]), meals are subject to slight [[overeating]]. A rough baseline of 2 meals per day, or 32 units of pemmican/raw food, is required to feed a colonist. |
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=== Raw food === | === Raw food === | ||
− | {{ | + | {{for|a list of raw food items| Raw food}} |
Food found in its natural stage is raw. Most raw foods will give the {{--|7}} ''Ate Raw Food'' [[mood]]let to an ordinary colonist. All raw food comes with an innate chance of [[food poisoning]]. [[Milk]], [[berries]], and [[insect jelly]] can be eaten without mood penalty, but can still give food poisoning. | Food found in its natural stage is raw. Most raw foods will give the {{--|7}} ''Ate Raw Food'' [[mood]]let to an ordinary colonist. All raw food comes with an innate chance of [[food poisoning]]. [[Milk]], [[berries]], and [[insect jelly]] can be eaten without mood penalty, but can still give food poisoning. | ||
− | You can cook food into [[meal]]s at an [[electric stove]], [[fueled stove]] or [[campfire]], or process it at a [[nutrient paste dispenser]]. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. For example, a [[simple meal]] costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - | + | You can cook food into [[meal]]s at an [[electric stove]], [[fueled stove]] or [[campfire]], or process it at a [[nutrient paste dispenser]]. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. For example, a [[simple meal]] costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - or 180% more food. |
Raw food can be obtained from a variety of sources: | Raw food can be obtained from a variety of sources: | ||
* [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | * [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. | ||
* [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). | * [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals). | ||
− | ** [[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. | + | **[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate. |
* Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]]. | * Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]]. | ||
* Occasional drops from [[Events#Cargo Pods|cargo pods]]. | * Occasional drops from [[Events#Cargo Pods|cargo pods]]. | ||
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== Degradation == | == Degradation == | ||
[[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | [[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] | ||
− | Food will be destroyed if left unattended by two entirely | + | Food will be destroyed if left unattended by two entirely seperate factors: exposure and temperature. |
− | * Items dropped in an area without a [[roof]] will [[deteriorate]] | + | * Items dropped in an area without a [[roof]] will [[Deterioration|deteriorate]]. |
* Storing food in temperatures above {{Temperature|0}} will spoil over time. Temperatures below {{Temperature|10}} will slow down spoiling by a factor of <code>1/temp</code> in Celsius. See [[Temperature#Temperature_Thresholds|Temperature]] for details. | * Storing food in temperatures above {{Temperature|0}} will spoil over time. Temperatures below {{Temperature|10}} will slow down spoiling by a factor of <code>1/temp</code> in Celsius. See [[Temperature#Temperature_Thresholds|Temperature]] for details. | ||
** In the early game, food spoilage can pose a threat if located on warm [[biomes]]. A freezer room can be created by placing enough [[cooler]]s in proportion to its size - the bigger the storage, the more coolers required. | ** In the early game, food spoilage can pose a threat if located on warm [[biomes]]. A freezer room can be created by placing enough [[cooler]]s in proportion to its size - the bigger the storage, the more coolers required. | ||
− | For example: a [[raider]] is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still ''deteriorate'', and lose HP. Conversely, a meal stored | + | For example: a [[raider]] is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still ''deteriorate'', and lose HP. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating. |
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− | + | Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook. | |
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== Comparison table == | == Comparison table == | ||
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| ?Days To Start Rot Base=Days to Rot | | ?Days To Start Rot Base=Days to Rot | ||
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== Version history == | == Version history == | ||
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* [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | * [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals. | ||
− | {{ | + | {{nav|Food|wide}} |
[[Category:Items]] | [[Category:Items]] |