Domesticated Plants

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Corn plant

A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. Needs fertile soil to grow well.

A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. As of Alpha 15 (August 28st, 2016), corn can be eaten raw but colonists will receive a -7 penalty to mood for eating raw food. Needs fertile soil to grow well. Requires 11.96 days of growth with full light and within temperature range to mature. Can only be grown in the growing zone. It is unable to grow in a hydroponics basin.

Hit Points 150 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 16

Cotton plant

Yields cotton, a fine plant fiber used to make cloth.

A plant that when harvested yields up to 5 cloth at full maturity. The description states that it produces cotton to turn into cloth, but like any other textile it can be used for crafting right away.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 5

Devilstrand mushroom

This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.

The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside huge patches of land to grow any useful amount of devilstrand. They must additionally protect their crops from fires, raider arson, poison ships, hungry wildlife, and even hungry pets. Players looking for a quick and reliable source of cloth are better off planting a small growing area of cotton plant.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 8

Haygrass

A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.

Haygrass is an ideal feed for your animals. It is produced in significantly higher quantities than other foods, even above corn's yield of 16.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 18

Healroot

A slow-growing plant which yields herbal medicine when harvested.

This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the growing zone or Hydroponics basins. Grow to make herbal medicine.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 1

Hop plant

A flowering plant that yields hops, an essential ingredient in beer.

A plant that when harvested, yields hops that can then be used to produce beer. Hop plants can be planted in a growing zone or a hydroponics basin.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 8

Potato plant

A simple, highly nutritious tuber. Grows well even in somewhat poor soil. Harvests quickly. A strong, versatile crop.

The Potato Plant is ideal for growing in soil with poor fertility (i.e. gravel) as a substitute to the rice plant. It is quick to grow and produces a large amount of food. It can be planted in the growing area or hydroponics basin - the latter for which you won't see much benefit for due to the plant's high tolerance to ground fertility. Yields 8 potatoes at 100% growth. Requires 3.15 days with full light in optimal temperature range to reach maturity.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 8

Psychoid plant

A leafy plant. Its leaves can be refined into various forms of the psychoid drug.

A leafy plant. Its leaves can be refined into flake and yayo.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 10

Rice plant

A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.

Fast growing food that must be cooked before happy consumption. Planted in the growing area or hydroponics basin.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 6

Smokeleaf plant

A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.

A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 11

Strawberry plant

A fragile but tasty fruit. Delicious even when raw.

A leafy bush that grows large, fleshy red berries that can be planted in growing zones by your colonists. Unlike wild raspberries, strawberry plants are completely removed when harvested and must be replanted to be harvested again. Strawberries are greatly affected by fertility of the environment, and as such, they are best suited to be grown in Hydroponics basins, where their yield outperforms all other crops except rice plant. Also commonly used in the early game, because the berries they yield don't have to be cooked to prevent negative thoughts.

Hit Points 85 HP/1
Flammability 80%  ?? HP/s
Deterioration 0% 0 HP/d
Nutrition 0
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish
Harvest Yield 6