Difference between revisions of "Sleeping spot"

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(as i interpret the tip)
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Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes simply not have. Colonists will gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet.
 
Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes simply not have. Colonists will gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet.
  
As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], allowing you to capture [[raider]]s before making a dedicated prison. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down.
+
As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capaciy of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down.
  
 
Sleeping spots also have a niche for prisons, in general. Prisoners who have gone [[berserk]] will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}}.
 
Sleeping spots also have a niche for prisons, in general. Prisoners who have gone [[berserk]] will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}}.

Revision as of 00:24, 17 November 2022

Sleeping spot

Sleeping spot

Designates a spot on the ground where people should sleep. Not comfortable.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Rest Effectiveness
0.8
Comfort
0.4

Creation

Work To Make
ticks (0 secs)

Sleeping spots are used to designate a particular patch of ground for your pawns to sleep on. Although technically furniture, they require no materials to build, and take no time to construct or destroy.

Acquisition

Sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.

Summary

Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground (0.4). However, sleeping spots do not increase Rest Effectiveness. Spots do not benefit from end tables or dressers.

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep

  • Rest Effectiveness
    80%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.

  • Comfort
    40%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends soley on bed type; beds and bedrolls have 100%, hospital beds have a superior 110%, and sleeping spot, 70%. Quality or material of the bed does not matter.

  • Surgery Success Chance Factor
    70%
  • Analysis

    Sleeping spots are helpful for New Tribe scenarios. Bedrolls require fabric or leather, which isn't feasible to obtain when first creating a colony. Beds require Complex Furniture, which New Tribes simply not have. Colonists will gain a −4 Slept on the ground moodlet for sleeping on a spot, but placing spots inside an enclosed room will at least prevent the Slept outside moodlet.

    As temporary beds, sleeping spots have many uses. They can instantly make a room into a prison, or increase capaciy of a prison, allowing you to capture raiders. They can be used when a colony is out on a caravan. Sleeping spots can also be used to tend right after battle. Note that a drafted colonist can tend to others anywhere, without them needing to lay down.

    Sleeping spots also have a niche for prisons, in general. Prisoners who have gone berserk will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with Ideology enabled, low mood can even trigger a crisis of beliefContent added by the Ideology DLC.

    Sleep comparison

    Both beds and bedrolls are superior to sleeping spots. A normal quality, non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful bedroll is superior in every bed stat.

    For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it. On day 1, it could be more important to get other things set up first. Tribal starts have a harder time finding leather or fabric for bedrolls, while extreme scarcity (such as in Sea ice) can make it too difficult to build one at all. Otherwise, it's best for your colonists to upgrade quickly.

    Tips

    • If you have an unfinished hospital, place extra sleeping spots for colonists with high combat skill, who will act as bodyguards.